MDS 519
Wording: Natural sciences & mathematics Mathematics Probabilities and applied mathematics
Dewmoji: π¬βπ
0 Computer science, information & general works 252,013 βΉοΈ | 1 Philosophy & psychology 270,129 🧠 | 2 Religion 681,242 π | 3 Society, government, & culture 1,328,382 π« | 4 Language 209,883 π¬ | 5 Natural sciences & mathematics 431,918 π¬ | 6 Applied science & technology 940,635 π‘ | 7 Arts & recreation 1,031,850 π¨ | 8 Literature & rhetoric 1,436,736 π | 9 History & geography 837,760 πΊοΈ |
50 Science 35,266 🥼 | 51 Mathematics 82,055 β | 52 Astronomy 25,356 π | 53 Physics 44,008 π | 54 Chemistry 28,260 βοΈ | 55 Earth sciences; geology 36,663 π | 56 Fossils & Dinosaurs 11,038 π | 57 Biology 55,751 𧬠| 58 Plants (Botany) 26,824 πΏ | 59 Animals 86,697 πΌ |
510 Mathematics / Graphs 22,359 β | 511 General principles of mathematics 6,064 π | 512 Algebra 9,891 + | 513 Arithmetic 6,819 π’ | 514 Topology 2,470 π© | 515 Analysis 11,784 Ξ£ | 516 Geometry 6,280 β« | 517 [Formerly: Calculus] 1,410 | 518 Numerical analysis 1,027 π» | 519 Probabilities and applied mathematics 13,950 π |
519.0 67 | 519.1 -- 135 | 519.2 Probabilities 2,902 | 519.3 Game Theory 715 | 519.4 Applied numerical analysis 546 | 519.5 Statistical Mathematics 6,893 | 519.6 Optimization 382 | 519.7 Linear And Nonlinear Programming 575 | 519.8 Special Topics 168 | 519.9 -- 139 |
Selected Works under MDS 519 (13,950)
- The Signal and the Noise: Why So Many Predictions Fail-But Some Don't by Nate Silver
- The Drunkard's Walk: How Randomness Rules Our Lives by Leonard Mlodinow
- How to lie with statistics by Darrell Huff
- Super Crunchers: Why Thinking-by-Numbers Is the New Way to Be Smart by Ian Ayres
- Naked Statistics: Stripping the Dread from the Data by Charles Wheelan
- The Cartoon Guide to Statistics by Larry Gonick
- How Many Seeds in a Pumpkin? by Margaret McNamara
- Great Estimations by Bruce Goldstone
- Liar, Liar: The Theory, Practice and Destructive Properties of Deception by Gary Paulsen
- Every Cloud Has a Silver Lining by Anne Mazer
- The Art of Statistics: How to Learn from Data by David Spiegelhalter
- Algorithms by Robert Sedgewick
- Numerical Recipes in C by William H. Press
- The Underdogs by Mike Lupica
- The Theory that Would Not Die: How Bayes' Rule Cracked the Enigma Code, Hunted Down Russian Submarines, and Emerged Triumphant from Two Centuries of Controversy by Sharon Bertsch McGrayne
- The Data Detective: Ten Easy Rules to Make Sense of Statistics by Tim Harford
- Game Theory: A Very Short Introduction by Ken Binmore
- Introduction to the Practice of Statistics by David S. Moore
- A First Course in Probability by Sheldon Ross
- Statistics for Dummies by Deborah J. Rumsey
Related Tags
"Far Friends"
MDS classes with significant recommendations overlap, excluding ones under the same top-level class.
- MDS
- Schedule
- 001.42
- Computer science, information & general works Computer science, knowledge & systems Knowledge and learning in general Research; Evaluation research, works discussing what research is Research methods
- 300.72
- Society, government, & culture Social sciences, sociology & anthropology Social sciences Education And Research Social sciences--research
- 300.7
- Society, government, & culture Social sciences, sociology & anthropology Social sciences Education And Research
- 300.1
- Society, government, & culture Social sciences, sociology & anthropology Social sciences Philosophy and Theory
- 001.4
- Computer science, information & general works Computer science, knowledge & systems Knowledge and learning in general Research; Evaluation research, works discussing what research is
- 330.01
- Society, government, & culture Economics Jobs & Careers > Philosophy And Psychology
- 330.0
- Society, government, & culture Economics Jobs & Careers >
- 003
- Computer science, information & general works Computer science, knowledge & systems Systems
- 300
- Society, government, & culture Social sciences, sociology & anthropology Social sciences
- 006.3
- Computer science, information & general works Computer science, knowledge & systems Special computer methods (AI, barcoding, VR, web design, social media) Artificial Intelligence
- 001
- Computer science, information & general works Computer science, knowledge & systems Knowledge and learning in general
- 005.13
- Computer science, information & general works Computer science, knowledge & systems Artificial Intelligence/Virtual Reality Software development Computer programming
- 005.1
- Computer science, information & general works Computer science, knowledge & systems Artificial Intelligence/Virtual Reality Software development
- 006
- Computer science, information & general works Computer science, knowledge & systems Special computer methods (AI, barcoding, VR, web design, social media)
- 00X
- Computer science, information & general works Computer science, knowledge & systems
- 330
- Society, government, & culture Economics Jobs & Careers
- 005
- Computer science, information & general works Computer science, knowledge & systems Artificial Intelligence/Virtual Reality
- 332.6
- Society, government, & culture Economics Banking & Money Investing
- 150
- Philosophy & psychology Psychology Emotions, Relationships, & Family
- 0XX
- Computer science, information & general works
Wording
| 1922 Edition |
| Modern Language |
| Emoji |























































