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38+ Works 1,093 Members 47 Reviews

Series

Works by Dennis Calero

X-Factor, Vol. 1: The Longest Night (2006) — Illustrator — 178 copies, 3 reviews
Ray Bradbury's The Martian Chronicles: The Authorized Adaptation (2011) — Illustrator — 136 copies, 6 reviews
X-Factor, Vol. 2: Life and Death Matters (2007) — Illustrator — 131 copies, 2 reviews
X-Men Noir (2009) — Illustrator — 118 copies, 5 reviews
Civil War: X-Men Universe (2007) — Illustrator — 103 copies, 5 reviews
Casino Royale [Graphic Novel] (2018) — Illustrator — 69 copies, 4 reviews
Supergirl and the Legion of Super-Heroes: The Quest for Cosmic Boy (2008) — Illustrator — 60 copies, 1 review
The Twelfth Doctor: Ghost Stories (2017) — Illustrator — 58 copies, 5 reviews
The Tell-Tale Heart (Edgar Allan Poe Graphic Novels) (2013) — Illustrator — 51 copies, 4 reviews
Masks, Vol. 1 (2013) — Illustrator — 33 copies, 3 reviews
Assassin's Creed: Templars Volume 1: Black Cross (2016) — Illustrator — 28 copies
Fallen Angel, Vol. 4: Heroine Addiction (2008) 25 copies, 2 reviews
Watson and Holmes: Volume 2 (2015) — Illustrator — 24 copies
JSA Presents Green Lantern (2008) — Illustrator — 18 copies, 2 reviews
The Big Country (2019) — Illustrator — 17 copies, 1 review
The Suit (2018) 4 copies, 1 review
X-Factor [2006] #9 (2006) — Illustrator — 4 copies, 1 review
X-Factor [2006] #8 (2006) — Illustrator — 4 copies, 1 review
X-Men Noir #1 (of 4) — Illustrator — 4 copies, 1 review
X-Men Noir #3 (of 4) — Illustrator — 2 copies
X-Men Noir #2 (of 4) — Illustrator — 2 copies
Vikings: Sword of Kings — Foreword — 2 copies
X-Factor [2006] #4 (2005) — Illustrator — 2 copies
X-Men Noir #4 (of 4) — Illustrator — 2 copies
X-Factor [2006] #5 — Illustrator — 1 copy
X-Factor [2006] #6 — Illustrator — 1 copy
X-Men Noir: Mark of Cain #1 — Artist — 1 copy
X-Factor [2006] #3 — Illustrator — 1 copy

Associated Works

Kalpa Imperial: The Greatest Empire That Never Was (1983) — Cover artist, some editions — 685 copies, 21 reviews
Incorruptible Vol. 1 (2010) — Illustrator — 149 copies, 8 reviews
Incorruptible Vol. 2 (2010) — Illustrator — 104 copies, 6 reviews
Puerto Rico Strong (2018) — Contributor — 104 copies, 6 reviews
Countdown to Final Crisis, Vol. 1 (2008) — Illustrator — 100 copies, 7 reviews
Manhunter Vol. 5: Forgotten (2009) — Illustrator — 62 copies, 4 reviews
X-Factor, Vol. 13: Hard Labor (2011) — Illustrator — 51 copies, 3 reviews
Fallen Angel Omnibus Volume 1 (2009) — Illustrator — 23 copies
GURPS Prime Directive Core Rulebook (2002) — Cover artist — 21 copies
Ash and the Army of Darkness (2014) — Illustrator — 20 copies, 6 reviews
Kirby: Genesis - Captain Victory Volume 1 (2013) — Illustrator — 17 copies, 1 review
Miss Fury Volume 2: Walk Through the Valley (2016) — Cover artist, some editions — 8 copies
The Mysterious Traveler: Nobody Rides For Free (2008) — Illustrator — 5 copies
Battlestar Galactica: Ghosts #1 (2008) — Cover artist, some editions — 3 copies
Battlestar Galactica: Ghosts #3 (2008) — Cover artist, some editions — 2 copies
Battlestar Galactica: Ghosts #4 (2009) — Cover artist, some editions — 2 copies
Battlestar Galactica: Ghosts #2 (2008) — Cover artist, some editions — 2 copies
The Darkness #83 - The Hunting Party, Part 2 (2010) — Cover artist, some editions — 2 copies
Protectors 2: Heroes (2015) — Illustrator, some editions — 1 copy

Tagged

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Common Knowledge

Birthdate
1972-01-02
Gender
male
Short biography
Calero is an award-winning writer and artist who helped developed "Xmen Noir" for Marvel Comics, as well as having worked on DC and Dark Horse Comics. Calero has also worked on entertainment projects for CBS Films and Weed Road Pictures and is currently working with famed horror writer Stephen King. He also adapted "The Martian Chronicles" by Ray Bradbury as a graphic novel for Hill & Wang.

He was nominated for the Harvey, an industry award recognizing excellence in comics, and has been recognized by the Society of Illustrators.
Nationality
USA
Birthplace
Miami Beach, Florida, USA
Associated Place (for map)
Florida, USA

Members

Reviews

50 reviews
Masks is about the difference between "law" and "justice." It's about doing the wrong thing for the right reasons, and the struggle to do the right thing no matter what. And it's about the very fine line heroes walk and how badly things can go if they confuse the two.

This is my favorite sort of superhero (mask) storyline. I love watching what happens when heroes take the law into their own hands. Do they remain heroes or do they become villains? I especially like the contrast between the show more various masked heroes in the way they approach law and justice: this book gives us nearly the full spectrum from the very good to the very bad, and shows us that often it's all a matter of opinion.

My favorite character was The Shadow. He, for me, stands on the line between good and evil, clinging to his ideals of justice and going much further to enforce them than others would.

(Provided by publisher)
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Access a version of the below that includes illustrations on my blog.

This slim collection contains three stories (four issues originally, one double-sized) about Alan Scott, the original Green Lantern. One is a "retro" story, set in 1944; the other two feature him in the present day. The first story is "Brightest Day, Blackest Night," which tells the story of Alan's first run-in with Solomon Grundy in the Slaughter Swamp outside Gotham City. Nazi agents crash a passenger airplane in the show more swamp to get their hands on an inventor aboard it, as well as his invention, but run afoul of an angry Grundy. Green Lantern comes to the rescue, aided by his romantic interest, reporter Irene Miller, and taxi-driving sidekick Doiby Dickles. The story seems designed to show off the painted art of John K. Snyder III, which is brimming with atmosphere, and captures well both the brutality of Grundy and the majesty of the Green Lantern. Unfortunately, the art isn't consistently great at storytelling: though I thought on the one hand, the body language of Irene really brought her to life, on the other hand, there were times it was just completely unclear to me what was happening. That the scientist had a niece also on the plane who also survived the crash was something the illustrations only seemed to intermittently depict, for example.

The second story, "Johnny Mimic," is the best in the volume. Johnny Mimic is a criminal with an uncanny ability to recreate heists; Alan apprehended him back during the Golden Age, but let him go if he promised to be good—and he did. But decades later, the Super Human Advanced Defense Executive want Johnny to help them figure out a heist, and if Alan can't convince him nicely, S.H.A.D.E. will do it by force. The three-way tension between Alan, Johnny, and Father Time (leader of S.H.A.D.E.) is well done, and the story is genuinely surprising in terms of both what had happened and what goes on to happen. Johnny is not an actual preexisting character, but feels like one. The story does a strong job of playing Alan's optimism off the more cynical tone of contemporary comics. This is a solid, perfectly executed done-in-one comic with good moments of charm. Unsurprisingly, it's written by Tony Bedard who's good at this kind of thing in general, and Dennis Calero handles the art well.

The final story is "Giving Thanks"/"Ghosts of Christmas Past"—you might not be surprised to realize it takes place across the holiday season, going from Thanksgiving to Christmas. Alan battles perennial JSA villain Vandal Savage, who taunts him by seemingly bringing Jade back to life. It's a bit plodding at times (the battle went on too long with the same character beats repeated again and again), but the final ten pages or so really shined, as Alan must make a tough decision, and then we follow the emotional fallout of it. I get that she wasn't really there, but Jade felt very generic here, not the well-rounded character that Roy and Dann Thomas created in Infinity, Inc. Anyway, it's fine. I remember not liking how Jade was killed off in the Infinite Crisis Companion, but in my reading of JSA comics, I haven't gotten to her death yet. I'm curious to find out if she has any kind of meaningful role in JSA before she's killed, or if she's brought back just to die as so often happens with minor female superheroes.

The Justice Society and Earth-Two: « Previous in sequence | Next in sequence »
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Casino Royale is a strange choice for a graphic novel adaptation since much of the action takes place at tables and the tension is over the turn of a card. It's a story that requires imagination and skill to adapt effectively; sadly, this book shows neither.

This is less a graphic novel than it is an illustrated abridgment of novel. There's no effort to use the art to help tell the story; instead, large chunks of Fleming's prose are superimposed over bland drawings. It feels amateurish.

Skip show more this book and read the original instead—it's short and can be read in about the same amount of time it would take to watch the movie.

Received via NetGalley.
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As an adaption, I'd say this is quite good. Calero's art captures the atmosphere of a gritty spy world wonderfully, and Jensen's adaption of Fleming's novel is concise while still keeping Fleming's prose. As for the original story, "not my thing" is probably the best I can say about it. Bond is extremely sexist, even when he claims to love Vesper. The book is also littered with racist terms that aren't used anymore (at least, not used by anymore by people who don't want to use racist terms).

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Statistics

Works
38
Also by
20
Members
1,093
Popularity
#23,508
Rating
½ 3.6
Reviews
47
ISBNs
59
Languages
5

Charts & Graphs