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44+ Works 6,503 Members 28 Reviews 1 Favorited

About the Author

Works by Jonathan Tweet

Player's Handbook: Core Rulebook I (3.5) (2003) — Author — 1,801 copies, 6 reviews
Player's Handbook: Core Rulebook I (3rd edition) (2000) 1,354 copies, 3 reviews
Dungeon Master's Guide: Core Rulebook II (3.5) (2003) — Author, some editions — 1,084 copies, 3 reviews
Grandmother Fish: A Child's First Book of Evolution (2015) — Author — 201 copies, 4 reviews
Ars Magica (5th Edition) (2004) — Creator — 167 copies, 4 reviews
13th Age (2013) — Author — 103 copies, 2 reviews
Ars Magica Second Edition (1989) 41 copies
Houses of Hermes (1994) 40 copies
The Order of Hermes (1990) 38 copies, 1 review
Everway: Visionary Roleplaying (2000) — Author — 32 copies, 1 review
Friend or Foe? (1994) 23 copies
The Broken Covenant of Calebais (1994) 22 copies, 1 review
Cloaks (1998) 22 copies
13th Age Glorantha (2018) — Author — 21 copies
New Faces (1992) 21 copies
Festival of the Damned (1991) 10 copies
Ars Magica, 1st Edition (1988) 6 copies
Le grimoire du mage (1994) 1 copy

Associated Works

Player's Handbook (2014) — Contributor — 2,840 copies, 7 reviews
Dungeon Master's Guide (2014) — Contributor — 2,170 copies, 6 reviews
Monster Manual (2014) — Contributor — 1,878 copies, 6 reviews
Monster Manual: Core Rulebook III (3.5) (2003) — Author, some editions; Author, some editions — 1,028 copies, 3 reviews
Second Person: Role-Playing and Story in Games and Playable Media (2007) — Contributor — 113 copies, 1 review
The Colors of Magic (1999) — Contributor — 96 copies, 1 review
The Myths of Magic (2000) — Contributor — 90 copies, 1 review
Player's Guide - Rulebook IV (Dungeons & Dragons: Kingdoms of Kalamar) (2002) — Contributor — 46 copies, 1 review

Tagged

3.5 (48) 3E (29) AD&D (45) Ars Magica (129) core (31) core rules (39) D&D (1,088) D&D 3 (92) D&D 3.0 (29) D&D 3.5 (122) d20 (278) evolution (34) fantasy (420) fiction (85) game (64) games (169) gaming (324) hardcover (63) magic (32) non-fiction (88) Over the Edge (44) own (34) read (43) reference (81) role-playing games (195) roleplaying (293) RPG (1,076) rulebook (100) to-read (33) Wizards of the Coast (69)

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Reviews

30 reviews
When most gamers sit down and decide to write 'D&D but better', we call it a fantasy heartbreaker. When Rob Heinsoo and Johnathan Tweet (lead designers of D&D 4e and D&D 3rd respectively) decide to do that, the result is an elegant and exciting roleplaying game that combines the best features of many D&D versions.

At the core of 13th Age are the Icons, 13 powerful mortal archetypes who shake the world and whom the player characters have a relationship. The Icons are a mechanical realization show more of the big NPCs in many settings, but in 13th Age they're divided against each other in tangled alliances and enmities, stretched to the limits of their abilities, and poised on the edge of catastrophe. The whole setting feels like Europe circa 1914, in a good way. The game is structured for thing to fall apart and the players to decide how the rubble will land.

Character classes are another highlight of 13th Age. Classes have been compressed into 10 levels, and are made nicely distinct from each other. For example, Fighters can pick what power they use after they attack, Bards sing songs where the final verse has an escalating effect, and Sorcerers charge their spells before attacking. Within classes there's plenty of room for diversity by picking Talents and attacks individually from a list, and enhancing them with Feats. Characters will only master three skills by the end of the game, which makes for satisfying but reasonable choices.

Combat is no longer tied to the grid as it was in 4e, with a more flexible system of engaged/disengaged replacing detailed movement rules. Much of the built in complexity of 3rd is removed, such as rules for Grapples, Trips, and Disarms. Hitpoints as the sole measure of combat endurance along with a Helaing Surge style mechanism (resurgance) are welcome 4e carryovers. Spells and weapons remain competitive through the level, with a 10th level warrior doing 10d8+3*Str damage with their longsword and 10th level wizard unleashing similar spell damage damage. Save-or-suck only works on creature with low hitpoints, so powerful enemies have to be whittled down first.

The GMing section provides a basic stock of monsters and magic items, and some useful guidelines on how to create your own, although as a single source book, there's definitely room for expansion. The default setting is some of the most gameable generic fantasy I've seen, but there are plenty of blank spots on the map and it's easy enough to swap out one to all of the Icons to change up the setting.

That said, there are some weak spots. The full page illustrations are gorgeous, the monster art less so. I'm not sure how well rolling firstful of dice will work in combat, and some groups may rebel at the entire idea of having to have relationships with the Icons. That said, these are minor gripes, and 13th Age is my next go-to game.
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All gamers have a love-hate relationship with DnD in general, and the Borg-like qualities of OL D20 in particular. I love it more than hate it, and 3.5 brings a number of excellent changes to the system. That said, I've never played d20 without a bevy of house rules, and I think that's the case more or less all over. Still, a good system for the most venerable of games.
The system is fascinating in every way, but the arrangement of information needs massive reordering. Once all the pieces are in place in the reader's mind, the rules appear simple, but on first reading the system looks horrifically complicated because the information is not properly organized.
Brilliantly written and illustrated. The guides at the end are especially helpful. G and J and I had wonderful and insightful conversations while reading. The author presents evolution in a clear and concise manner that is easily relatable for children, but still factual and not at all "dumbed down."

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Associated Authors

Karen Lewis Illustrator
Cal Moore Contributor
Ash Law Contributor
Greg Stafford Contributor
Arnie Swekel Illustrator
Wayne Reynolds Illustrator
Lars Grant-West Illustrator
Scott Fischer Illustrator
Todd Lockwood Illustrator
Jeremy Jarvis Illustrator
Sam Wood Illustrator
Jeff Quick Editor
David Martin Illustrator
Todd Gamble Cartographer
John Foster Illustrator
Craig Cudnohufsky Photographer
Eva Widermann Illustrator
Henry Higginbotham Cover artist
Raven Mimura Illustrator
Scott Roller Illustrator
Brian Snoddy Illustrator
Matt Cavotta Illustrator
Laura Lakey Illustrator
John Lakey Illustrator
Henry Higgenbotham Cover artist
Ed Cox Illustrator
Kev Walker Illustrator
Amy Weber Cartographer, Illustrator
Aron Anderson Contributor
kirschnerscott Illustrator
Scott Hungerford Contributor
John Tynes Contributor
Andrew Robinson Illustrator
Roger Raupp Illustrator
John Casebeer Designer
Susan Harris Cover artist
Jeff Miracola Illustrator
Doug Alexander Illustrator
Bob Kruger Contributor
Ed Lee Illustrator
Christopher Rush Illustrator
John Matson Illustrator
Kathy Ice Contributor
Rick Berry Illustrator
Daniel Gelon Illustrator
Janine Johnston Illustrator
Martin McKenna Illustrator
Ian Miller Illustrator
Hannibal King Illustrator

Statistics

Works
44
Also by
8
Members
6,503
Popularity
#3,773
Rating
4.0
Reviews
28
ISBNs
67
Languages
7
Favorited
1

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