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Armada: A Novel by Ernest Cline
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Armada: A Novel (edition 2015)

by Ernest Cline (Author)

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3,3872413,892 (3.24)119
"THE NEW NOVEL FROM THE BESTSELLING AUTHOR OF READY PLAYER ONE It's just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedom--if he can make it that long without getting suspended again. Then he glances out his classroom window and spots the flying saucer. At first, Zack thinks he's going crazy. A minute later, he's sure of it. Because the UFO he's staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada--in which gamers just happen to be protecting the earth from alien invaders. But what Zack's seeing is all too real. And his skills--as well as those of millions of gamers across the world--are going to be needed to save the earth from what's about to befall it. Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack can't help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching, and wonder: Doesn't something about this scenario seem a little too... familiar? Armada is at once a rollicking, surprising thriller, a classic coming of age adventure, and an alien-invasion tale like nothing you've ever read before--one whose every page is infused with author Ernest Cline's trademark pop-culture savvy"--… (more)
Member:InnahLovesYou
Title:Armada: A Novel
Authors:Ernest Cline (Author)
Info:Crown (2015), Edition: 1st Ed, 368 pages
Collections:Your library, Currently reading, Wishlist, To read, Read but unowned, Favorites
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Tags:to-read, not-owned

Work Information

Armada by Ernest Cline

  1. 50
    Ready Player One by Ernest Cline (brakketh)
    brakketh: Both books focus on 1980s culture, similar narrative ark for isolated teen to hero.
  2. 40
    Ender's Game by Orson Scott Card (Mind_Booster_Noori)
  3. 00
    Tin Men by Christopher Golden (Scottneumann)
  4. 00
    Constellation Games by Leonard Richardson (psybre)
    psybre: Highly recommended for readers who love video games and science fiction and geek. No military/space wars in the plot, but an entertaining and unique one instead.
  5. 00
    The Roar by Emma Clayton (Cecrow)
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» See also 119 mentions

English (237)  Swedish (1)  French (1)  Italian (1)  Spanish (1)  All languages (241)
Showing 1-5 of 237 (next | show all)
Let's get this out of the way and say this is no [b:Ready Player One|9969571|Ready Player One|Ernest Cline|https://d.gr-assets.com/books/1406383612s/9969571.jpg|14863741]. Perhaps, in fact, because it's too much like Ready Player One. Video games will save the world! One gamer, in particular, will save the world! '80s references will save the world! The world will be saved, period.

The thing is, an '80s obsession made sense for the plot of Ready Player One. It was the impetus of the plot, and the entire novel was a love letter to the era. Armada is loaded with '80s references as well, but it doesn't make sense for the plot so much. Sure, Zackary inherits his father's things and sort of inhales them into his persona in an attempt to understand the man. But Zackary doesn't seem to have developed as his own person with his own interests -- he's an 18 year old kid who, against all odds, seem to have ignored all peer pressure and failed to become a fan of any media that emerged after 1999 with the exception of the titular computer game. Any references to media post-'90s (and even mid-'90s) is glancing, perfunctory, and insincere. It's like Ernest Cline's fandom peaked, if not crystallized in the '80s and he's incapable of liking anything past the era. He pays lip service to newer fandoms, but he'll never really understand them.

Once past the shakiness of the premise and the whole "this is an alien invasion novel populated by characters who have read/seen/played alien invasion stories before" gimmick, the plot is perfectly serviceable and it can actually be a fun, if sometimes nonsensical read. Most of this section of the book is left waiting for the other shoe to drop, though.

And when that shoe drops... well, it's pretty disappointing. Zackary and his father are aware that the situation they find themselves in feels very manufactured, and the novel drives that point home with multiple references to media involving manufactured realities. So what I was expecting was to find out that the entire scenario was maybe a virtual reality, a world that began existing the minute Zackary put on his Oculus Rift (nice, though cheesy name drop) helmet. That was predictable, but it actually would neatly explain any plot holes that arose. It's a video game, after all: coincidences and awkward moments abound. Instead, though, it all turns out to be disappointedly real: a "test" devised by an alien species to see if we're worthy of joining them. And Earth passes, but only at the cost of millions of lives (including a few of the characters we get to know and like, for the brief portion of the book we have them). Now, we get to reap the benefits of this new friendship and advance our civilization into a new, evolved era.

It certainly seems like that, in itself, could be the beginning of a story. Instead, it's the ending: we rush toward a conclusion, with Zackary mourning his losses and promising he'll keep an eye on these new "friends" of ours. That's fine if a sequel is incoming, but as a standalone novel it's sloppy and unsatisfying.

It's also the plot of a Stargate SG-1 episode. COME ON! ( )
  lampbane | May 16, 2024 |
Doesn't hold a candle to "Ready Player One", but it's still a fun, pulpy kind of read. I like the underlying concept and could easily see this as a Star Trek plot or other fun little sci-fi romp. ( )
  teejayhanton | Mar 22, 2024 |
This book is fun and silly and completely predictable. Like Ready Player One its full of 80s references. If that is OK with you, please read. If that's going to bug you, steer clear.

I totally enjoyed it but got a little bored with the endless action scenes even though they were important to the plot. I'd rather have had the timeline expanded a bit with more character development/story than pure action but I understand why it was the way it was.





( )
  hmonkeyreads | Jan 25, 2024 |
I hate everything this book chose to be. Maybe I'll right more later, but it must be said this book is one of the worst things I've read in quite awhile! ( )
  sweetimpact | Jan 18, 2024 |
Story: 5 / 10
Characters: 7
Setting: 7
Prose: 6

Cline asks two questions with this book:
1. Can you retell another, famous story and make it worthwhile?
2. Why are popular culture book and movie references taboo in storytelling?

Though I enjoyed the book, my answers are very encouraging:
1. I always thought you could effectively "remix" a book by changing the story in fundamental ways. In fact, I was eager to have a few authors all explore variations of the same book at the same time, creating 3 or more separate, standalone works. However, while I enjoyed "ARMADA", everything previously covered in Orson Scott Card's "Ender's Game" was effectively boring: I'd certainly heard it all before. I'm not convinced.

2. Could I have enjoyed the book more if it didn't explicitly say it was a remix of Ender's Game? Most likely. When another story, like Star Trek, is mentioned, the world of the book (diegesis) is suddenly interrupted and possibly merged with a very different fictional setting. It is unnecessarily distracting and I believe strongly that it is taboo. Nevertheless, if Cline didn't mention Ender in Armada, that could be considered a more serious crime (stealing). ( )
  MXMLLN | Jan 12, 2024 |
Showing 1-5 of 237 (next | show all)

» Add other authors (11 possible)

Author nameRoleType of authorWork?Status
Cline, Ernestprimary authorall editionsconfirmed
Walks, RussellIllustrator (EDA logo)secondary authorall editionsconfirmed
Fowler, RalphDesignersecondary authorsome editionsconfirmed
Mäkelä, J. PekkaTranslatorsecondary authorsome editionsconfirmed
Schmidt-Foß, GerritNarratorsecondary authorsome editionsconfirmed
Spratt, SamCover artistsecondary authorsome editionsconfirmed
Staehle, WillCover designersecondary authorsome editionsconfirmed
Wheaton, WilReadersecondary authorsome editionsconfirmed

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Epigraph
The only legitimate use of a computer is to play games. --Eugene Jaris, creator of Defender
Dedication
For Major Eric T. Cline, USMC

The bravest person I have ever known

Semper Fi, little brother
First words
I was staring out the classroom window and daydreaming of adventure when I spotted the flying saucer.
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(Click to show. Warning: May contain spoilers.)
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Wikipedia in English (1)

"THE NEW NOVEL FROM THE BESTSELLING AUTHOR OF READY PLAYER ONE It's just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedom--if he can make it that long without getting suspended again. Then he glances out his classroom window and spots the flying saucer. At first, Zack thinks he's going crazy. A minute later, he's sure of it. Because the UFO he's staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada--in which gamers just happen to be protecting the earth from alien invaders. But what Zack's seeing is all too real. And his skills--as well as those of millions of gamers across the world--are going to be needed to save the earth from what's about to befall it. Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack can't help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching, and wonder: Doesn't something about this scenario seem a little too... familiar? Armada is at once a rollicking, surprising thriller, a classic coming of age adventure, and an alien-invasion tale like nothing you've ever read before--one whose every page is infused with author Ernest Cline's trademark pop-culture savvy"--

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Book description
Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he’s spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure.

But hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don’t get chosen to save the universe.

And then he sees the flying saucer.

Even stranger, the alien ship he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders.

No, Zack hasn’t lost his mind. As impossible as it seems, what he’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it.

It’s Zack’s chance, at last, to play the hero. But even through the terror and exhilaration, he can’t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn’t something about this scenario seem a little…familiar?

At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you’ve ever read before—one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon.**
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