Gameplayers of Zan

by M. A. Foster

Ler Chronological (1), Ler (2: prequel)

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7 reviews
I rate this as one of the best SF books - indeed, one of the best books, full stop - I have ever read. As far as I know this is the only one of Foster's books to be published in the UK, and now long since out of print - I had to buy the other six books of his that I own from the USA!
'Gameplayers' tells the story of a genetically engineered super race, the ler, who live in their own commune alongside humans. The ler lifestyle appears rural and primitive when contrasted with the humans' technologically advanced society - yet it is the ler who are the sophisticates, compared to an increasingly chaotic and uncontrollable humanity.

The ler know, however, that it is only a matter of time before the humans turn on them, and they have plans of show more their own... Now one of their leading game-players has turned up dead, outside the ler reservation, and both ler and humans have to find out what is happening.

The glory of this book is in the depth it manages to convey without becoming long or wordy. Ler society, with its customs and language, are superbly evoked without laboured explanation. The 'game' of the title is based on Conway's 'Life' game - now a mathematical field known as cellular automata - but is just a small part of the overall story. Ler language and marriage customs are equally fascinating.

If you have the chance to read this book, do so - it rates with the best work of better known SF writers such as Ursula LeGuin and Frank Herbert. There are two sequels, too - both excellent but, alas, even harder to find. I'm glad to see that the enlightened publisher has now re-issued these books - and Foster's others - in omnibus editions: maybe I will now replace my battered paperback copies.
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I want to say some nice things about this book, especially because it tried so hard and was an honest, truthful heartfelt effort.

I liked the writing. The writing was the best part for me. He has many nice passages, and as one who is ever fascinated by the precision and lacunae of memory, here is a good example:

"The things that really stand out in your memory of the past were, at the time you recorded them, so ordinary and unprepossessing that they were truly unmemorable. Yet the things which you imagined to be stunning and ever-memorable cannot be recalled save as vague blurs, phantoms, mergings, and rubbings. We admit to a problem here: we fail to learn what is significant until its significance and immanence serves no purpose save to show more haunt us."

Proust, no. But he writes nicely and intelligently.

Rather than make sundry comments and observations of which many might be offered, I am going to cut to the two principal difficulties I have with the book.

1. This book would have been assisted by major editorial surgery. It needed to be more concise, and as it stands the (considerable) effort expended is not adequately repaid. Too long, at places repetitive, not sharp, not focused, poor pacing.

2. Coherent motives of the main characters are essential to the ultimate success of a book, no matter how well written.

Looming over the book is the tragic story of Maellenkleth, whose downfall we enter into in the difficult and grueling first chapter. We struggle to make sense of her bravery, her nobility, her devotion to a cause whose nature we will surely come to understand.

The question is posed directly in the text for our consideration, but it need not have been, as the question is core to the story:

Why did Maellenkleth venture on the mission of sabotage, when no use was being made of the artifacts in question, and her action served to alert the opposition to secret enterprises of which they were otherwise completely unaware?

Unfortunately, the motive for this venture is a risky and usually unsuccessful one in a work of fiction. I arrive at this motive, after several hundred pages and seemingly as many hours, and I can do nothing but bury my head in my hands. And try not to cry.
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Even better than I remembered it being. The world/culture building is detailed and convincing, the characters compelling, and the shifting perspectives artfully advance the plot without giving too much away.

This a significant work of science fiction. Like all important science fiction this book can involve and enmesh the reader. There is an alternate world on the earth of the future. Two races of human exist. There are forerunners, who are old humans like us. There are the ler, who are a new species of human. These ler are smaller than most humans and live longer, having delayed maturation.

Like all good books, the characters in this book face moral dilemmas and decisions. There is a major decision that the ler had to make which lead to the point of contention between the species. The heroine in the story has a difficult decision to make near the beginning of the book. The path she travels sets up the action and storyline for the remainder show more of the book.

I am so impressed with this work. Every page causes me to think deep thoughts and wonder at implications of the ideas presented. I am not saying the ideas are good or sensible ideas. But, I was driven to think about things. It is said that he worked for secretive agencies of the U.S. government at times in his career. This gives added weight to the portrayal of secretive agencies in the book.

Now to try to think about who might enjoy this book, or not. Even fans of this book would admit there are a lot of info dumps. I mean, really a lot. The book would probably lose half its length without info dumps. But, for me they served a valid purpose. The author is introducing new cultures that are drastically different from our traditional world. The author has an excuse for downloading a great deal of facts and information. But I can imagine some readers losing patience. The ideal reader will be fascinated with reading about a new type of human and how they have structured their society so differently from the forerunners.
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Wow. This is good. Very detailed and not at all action-packed. But a real classic.

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11+ Works 1,273 Members

Some Editions

Crass, Wolfgang (Translator)
Ehemann, Sigrid (Translator)
Eisele, Martin (Translator)
Lundgren, Carl (Cover artist)
Underwood, George (Cover artist)
Whelan, Michael (Cover artist)

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Common Knowledge

Canonical title*
Die Zan-Spieler
Original title
The Gameplayers of Zan
Original publication date
1977-04
People/Characters
Fellirian Deren; Morlenden Deren; Krisshantem; Sanjirmil; Maevlannen
Publisher's editor*
Alpers, Hans Joachim
Original language*
Englisch
*Some information comes from Common Knowledge in other languages. Click "Edit" for more information.

Classifications

Genres
Science Fiction, Fiction and Literature
DDC/MDS
813Literature & rhetoricAmerican literature in EnglishAmerican fiction in English
LCC
PS3556 .O768Language and LiteratureAmerican literatureAmerican literatureIndividual authors1961-
BISAC

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295
Popularity
109,252
Reviews
6
Rating
(3.97)
Languages
English, French, German, Portuguese
Media
Paper
ISBNs
7
ASINs
7