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30+ Works 1,020 Members 3 Reviews 1 Favorited

Series

Works by Charles Ryan

d20 Modern Roleplaying Game: Core Rulebook (2002) — Author; Editor, some editions — 324 copies, 1 review
d20 Apocalypse (2005) 79 copies
Ultramodern Firearms (1993) 60 copies
Capricorn Quadrant (1990) 41 copies
Phoenix Strike (1993) 24 copies
The Panjang Incident (1989) 23 copies
Typhoon (2006) 11 copies, 1 review
Code Black (1997) 11 copies

Associated Works

The Draconomicon (2003) — Editor, some editions — 364 copies, 1 review
Expanded Psionics Handbook (2004) — Editor, some editions — 326 copies
Dragonlance Campaign Setting (2003) — Editor, some editions — 203 copies, 1 review
Family Games: The 100 Best (2010) — Contributor — 39 copies, 1 review

Tagged

Common Knowledge

Gender
male
Nationality
USA
Associated Place (for map)
USA

Members

Reviews

3 reviews
Written at the height of the D20 movement in tabletop RPGs, and at a time when new Wheel of Time content was hard to come by, this book definitely scratched an itch for fans of the series. However, it lacks the sort of depth and replayability that might have elevated it from the level of novelty.

A sourcebook like this has two tasks. It must present the setting in a compelling way, and it must present compelling game mechanics. A mediocre job was done with both of these tasks. The setting was show more painted in broad strokes only. Perhaps the creator were hoping that they would have a chance to publish country-specific guides at some point in the future, or perhaps Jordan himself limited the amount of detail they could give. (After all, many locations in this world had still yet to be written about at the time it was published.) Either way, the presentation of the setting felt cursory.

As for the game mechanics, this is where a Wheel of Time RPG ought to shine, by all rights. The magic system in the books is so detailed, so well developed, that roleplaying it should have been the focal point of the story. As it is, we find a tired D20 spell mechanic that has been twisted to fit. This aspect, more than any other, was a disappointment for me.

Recommendation: For a talented GM, with a cadre of Wheel of Time fans as players, this book could be a jumping off point for a memorable campaign. By itself, it is simply lacking in too many aspects to come highly recommended.
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I gave up on this book. You don't get involved in the story. It wants to be a novel but long stretches seem to be more of a documentary and when there is a storyline you seem to be in on the edge looking in. You don't follow one person, you don't get into the head of anyone...some grotesque actions on both sides...you are introduced to name after name and their background but you soon forget them.

It may appeal to some readers, but not me.
½

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Kevin Sharpe Illustrator
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Ryan Charles Designer
granatoanthony Illustrator
Zak Plucinski Illustrator
Leanne Buckley Illustrator
Scott Schomburg Illustrator
Karl Kerschl Illustrator
Durwin Talon Illustrator
Scott Fischer Illustrator
Phil Noto Illustrator
Stan Author
Doug Gregory Illustrator
Julie Collins Illustrator
Dave Johnson Cover artist
Andrew Robinson Illustrator
Darrel Riche Illustrator

Statistics

Works
30
Also by
5
Members
1,020
Popularity
#25,252
Rating
½ 3.7
Reviews
3
ISBNs
50
Languages
2
Favorited
1

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