
Mathew Colville
Author of Priest: Ratcatchers, Book One: A Fantasy Hardboiled
About the Author
Series
Works by Mathew Colville
Liber Bestarius: The Book of Beasts (Eden Odyssey D20) (2002) — Author; Author, some editions — 21 copies
Fighter (Ratcatchers, #3) 3 copies
Critical Role #4 2 copies
Critical Role #3 1 copy
Priest 1 copy
Critical Role #6 1 copy
Wargs and Worse 1 copy
Flee, Mortals! 1 copy
Where Evil Lives 1 copy
Critical Role #5 1 copy
Tagged
Common Knowledge
- Birthdate
- 1970s
- Gender
- male
- Nationality
- USA
- Places of residence
- Orange County, California, USA
- Associated Place (for map)
- CA, USA
Members
Reviews
Starts up Witcher like, which felt great, then goes full Green Knight, which could have been good... but ends up boring, with endless not-so-good dialogues, weirdely inconsistent MC, way too little of anything else except dialogues (feels much like a theatrical play, actually) and annoying/ forced not revealing any hint for the mystery, just in order to make the novel exceedingly long. Good potential, but quite badly wasted opportunity. A pity...
What a book..
Reading this book was a rollercoaster ride. Sometimes I thought that book was not worth the effort, as some themes were repeatedly used but boy was I wrong. The setting is pretty good. The plot seems strected out sometimes but is fruitious at the end. The characters are so wonderfully flesed out. The flaw that i can think of is limited worldbuilding.
Reading this book was a rollercoaster ride. Sometimes I thought that book was not worth the effort, as some themes were repeatedly used but boy was I wrong. The setting is pretty good. The plot seems strected out sometimes but is fruitious at the end. The characters are so wonderfully flesed out. The flaw that i can think of is limited worldbuilding.
Critical Role is amazing
It did feel a bit short but I loved every panel of this comic. The artist did a good job showing the emotions of the characters.
It did feel a bit short but I loved every panel of this comic. The artist did a good job showing the emotions of the characters.
It's been awhile since I read this book and my friends and I set out to play the game. But my recollections are thus:
* This game uses a system essentially similar to the d20 system (and according to rumor was originally intended to be d20 compatible), but with a few significant differences:
* Different combat skills are learned instead of the d20 system's all encompassing Base Attack Bonus.
* For normal checks 2d6 are rolled instead of 1d20. Some would argue this produces a nicer "bell curve" show more and is more realistic (though it skews the scale from the d20 norm). Personally I don't really care one way or the other.
* The Attributes and "Reactions" (derived attributes) are different. And actually these I prefer over the standard d20 system.
* Character creation partly involves choosing different packages of talents based on experience at different stages of life.
- Peter K. show less
* This game uses a system essentially similar to the d20 system (and according to rumor was originally intended to be d20 compatible), but with a few significant differences:
* Different combat skills are learned instead of the d20 system's all encompassing Base Attack Bonus.
* For normal checks 2d6 are rolled instead of 1d20. Some would argue this produces a nicer "bell curve" show more and is more realistic (though it skews the scale from the d20 norm). Personally I don't really care one way or the other.
* The Attributes and "Reactions" (derived attributes) are different. And actually these I prefer over the standard d20 system.
* Character creation partly involves choosing different packages of talents based on experience at different stages of life.
- Peter K. show less
Awards
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Associated Authors
Statistics
- Works
- 23
- Members
- 446
- Popularity
- #54,978
- Rating
- 4.2
- Reviews
- 4
- ISBNs
- 9
- Languages
- 1












