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Ray Vallese

Author of Planescape: Torment

9+ Works 238 Members 2 Reviews

Works by Ray Vallese

Associated Works

Player's Handbook (2nd Edition) (1989) — Editor, some editions — 1,417 copies, 3 reviews
Dungeon Master Guide (2nd Edition) (1989) — Proofreading, some editions — 1,081 copies, 2 reviews
Dragonlance: Campaign Setting (2003) — Editor, some editions — 213 copies, 1 review
Lords of Madness: The Book of Aberrations (2005) — Editor, some editions — 193 copies
Planar Handbook (Dungeon & Dragons d20 3.5 Fantasy Roleplaying) (2004) — Editor, some editions — 166 copies
Magic of Incarnum (2005) — Editor — 144 copies, 1 review
Dungeonscape: An Essential Guide to Dungeon Adventuring (2007) — Editor, some editions — 115 copies, 1 review
Dragon Magic (2006) — Editor — 106 copies, 1 review
The Factol's Manifesto (1995) — Editor, some editions — 85 copies
Monster Vault: An Essential Dungeons & Dragons Kit (4th Edition D&D) (2010) — Editor, some editions — 60 copies
A Player's Primer to the Outlands (1995) — Editor, some editions — 57 copies
Harbinger House (1995) — Editor, some editions — 50 copies
Warriors of Heaven (Advanced Dungeons & Dragons Accessory) (1999) — Editor, some editions — 43 copies

Tagged

2nd edition (2) AD&D (7) AD&D 2E (5) AD&D adventure (2) adventure (4) D&D (28) D&D 3 (3) D&D 3.5 (3) d20 (11) DH (2) ebook (4) fantasy (26) fiction (5) game (3) games (4) gaming (6) Lankhmar (9) magic (2) novel (2) Pathfinder (9) PDF (3) planes (2) Planescape (27) role-playing games (6) roleplaying (5) RPG (40) softcover (2) to-read (4) TSR (4) TTRPG (3)

Common Knowledge

Gender
male

Members

Reviews

2 reviews
This is a fantastic successor and tribute to the old Planescape boxed campaign setting. Basically, a number of the contributors to that AD&D 2nd ed campaign came up with unique planes for your characters to visit. It's highly entertaining and fun to read, and has plenty of plot seeds. It introduces a cosmology much more organic than the Great Wheel of core D&D, but the planes can be used as locations or demiplanes in the standard cosmology as well. I was inspired to blend elements of the two show more for my home brew campaign. The idea of planar conjunction is especially intriguing and can make for more adventure and uncertainty when traveling across the multiverse. The only drawback to this book is that it contains very little "crunch", and basically no options for characters. But as a DM's muse, this is a great book. show less
Aug09:

Characters: Pretty much crap. 'Silent Protagonist' does not roll over to book format. The companions were flat as shit. There was no real bad guy.
Plot: Also pretty much crap. Like playing a questionable linear CRPG, which I hear the actual game wasn't bad. I really didn't the ultimate baddy. Although it did at least end like Angel the TV show ;)
Style: At least the setting was original, although I don't credit the authors for this. At the same time, there was way too much 'They walked show more on squishy smelly stuff'. show less

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Associated Authors

Colin McComb Contributor
Amber E. Scott Contributor
Willie Walsh Contributor
David "Zeb" Cook Contributor
Clinton J. Boomer Contributor
James Enge Contributor
Richard Pett Contributor
Monte Cook Introduction
Ed Greenwood Contributor
Ken Scholes Contributor
Tim Pratt Contributor
Thomas M. Reid Contributor
James Jacobs Contributor
John D. Rateliff Contributor
Aaron Rosenberg Contributor
Jeff Grubb Contributor
Martha Wells Contributor
Steve Winter Contributor
David Chart Contributor
Kenneth Hite Contributor
Dana Knutson Illustrator
Tony DiTerlizzi Illustrator
Jeff Miracola Illustrator
Roy Boholst Cartographer
Robh Ruppel Cover artist
Alan Pollack Illustrator
Adam Rex Illustrator
Eric Lofgren Illustrator
Kevin Crossley Illustrator
Tyler Walpole Illustrator
R. K. Post Cover artist
Peter Whitley Cover designer
Michele Carter Proofreader
Ed Bourelle Cartographer

Statistics

Works
9
Also by
14
Members
238
Popularity
#95,269
Rating
½ 3.6
Reviews
2
ISBNs
9
Languages
2

Charts & Graphs