Wolfgang Jeschke (1936–2015)
Author of The Cusanus Game
About the Author
Image credit: Wikimedia
Series
Works by Wolfgang Jeschke
Heyne Jahresband Science Fiction 1985. 9 Romane und Erzählungen prominenter SF- Autoren. (1985) 11 copies
Science Fiction Jubiläumsband. Das Programm. 25 Jahre Heyne Science Fiction und Fantasy 1960 - 1985. (1985) 11 copies
Das Science Fiction Jahr 1994. Ein Jahrbuch für den Science Fiction Leser (1994) — Editor; Contributor — 10 copies
Die Gehäuse der Zeit. Sonderausgabe. Die besten Zeitreisegeschichten aller Zeiten. (1994) — Editor — 9 copies
Der letzte Tag der Schöpfung - Midas - Das Cusanus-Spiel: Drei Romane in einem Band (2013) 8 copies, 1 review
Heyne Science Fiction Jahresband 1991. 8 Romane und Erzählungen prominenter SF- Autoren. (1993) — Editor — 8 copies
Heyne Science Fiction Jahresband 1998. 6 Romane und Erzählungen prominenter SF- Autoren. (1998) 5 copies
Heyne Science Fiction Jahresband 2000: Romane und Erzählungen (Heyne Science Fiction und Fantasy (06)) (2000) 5 copies
Heyne Science Fiction Jahresband 1992. 9 Romane und Erzählungen prominenter SF- Autoren. (1994) 5 copies
Johann Sebastian Bach Memorial Barbecue. Internationale Science Fiction Erzählungen. (1992) — Editor — 4 copies
Frohes Fest : 13 schlimme Bescherungen / 17 schöne Bescherungen — Editor — 1 copy
Cusanus-játszma 2 1 copy
El ltimo Da De La Creacin 1 copy
Mondaugen — Editor — 1 copy
Associated Works
I, Robot / Earth Is Room Enough / The Bicentennial Man and Other Stories (1996) — Editor, some editions — 61 copies, 1 review
The Black Mirror and Other Stories: An Anthology of Science Fiction from Germany and Austria (2008) — Contributor — 33 copies, 2 reviews
Chroniken der Zukunft III. Die Zeitsonde. Feinde aus dem Kosmos / Kinder der Retorte. (1984) — Editor, some editions — 16 copies
Alexanders langes Leben, Stalins früher Tod und andere abwegige Geschichten. Erzählungen und Berichte aus Parallelwelten. (1999) — Contributor — 15 copies
Isaac Asimov's Science Fiction Magazine: Vol. 9, No. 3 [March 1985] (1985) — Contributor — 12 copies
Titan I. Klassische Science Fiction- Erzählungen. (1953) — Editor, some editions; Foreword, some editions — 10 copies
Tagged
Common Knowledge
- Other names
- Stanya, F.
- Birthdate
- 1936-11-19
- Date of death
- 2015-06-10
- Gender
- male
- Occupations
- author
editor - Nationality
- Czechoslovakia
Germany - Birthplace
- Tetschen [now Děčín], Bohemia, Czechoslovakia
- Places of residence
- Munich, Bavaria, Germany
- Place of death
- Munich, Bavaria, Germany
- Map Location
- Germany
Members
Reviews
The greatness of this book lies in its novel mechanics of time travel, its structure, its setpieces, its mixture of alternate history and time travel, its poignancy and paradoxes, and the fate of a heroine whose voice is so appealing.
The titular game, named after a real 15th century ecclesiastical Nicolaus Cusanus who plays an important part in the story, is the organizing metaphor for the novel’s structure and the suggestive counterpoint for the journey of Domenica, a botanist who show more narrates most of the book. It’s a game where modified balls are thrown at a target, no game or moment in time is ever the same, and indirection is a strategy, patience a necessity.
And so it is with the opening of this book, a prologue that starts out like some tale of time travelers confronting medieval primitives, but it’s really just Europeans coming out from behind the walls (figurative and literal) they’ve built to keep hordes of refugees, fleeing climate change, from moving into northern Europe. And it’s not like there’s as much room as there used to be on the continent. A large swatch of Germany has been rendered uninhabitable by plutonium poisoning.
Patience is needed for the first 100 or so pages as Domenica is introduced, her voice leisurely giving us a travelogue of a violent Rome of the mid-21st century, a city plagued, by other things, feral talking dogs, weapons of war abandoned. And then the pace picks up as Domenica is recruited into a secret Vatican project to travel back in time to get genetic samples of extinct flora. Foreshadowing obvious and not so obvious is rife as early sections have Cusanus ominously speaking of a strange woman about to be burned as a witch.
Jeschke’s time travelers are memorably compared to “dogs on a subway”. They have little idea how their time travel system works or who built it or why, indeed little beyond some basic features they can exploit. Jeschke cleverly uses not only standard scenes of dialogue to explain things but epigraphs from cosmologists and artificial intelligence researchers like Albert Einstein and John Wheeler and David Deutsch and Cusanus himself to rationalize by suggestive speculation.
The plot, like the balls of Cusanus’ game, veers all around. Poignancy and suspense can quickly change to farce. Long travelogue sections suddenly become quick cut scenes of impending doom as Domenica goes on missions into time with both professional and personal ends. Why time travel dooms romance among its practioneers is laid out.
Some set pieces aren’t strictly necessary. A frail old woman tells how she alone survived years of isolation in space after a doomed Mars mission. Wheelchair bound veterans battle youths in Amsterdam street riots. But I enjoyed them as well as Jeschke’s extended extrapolations of virtual reality and nanotechnology.
In the middle of the book, is a chapter called “The Cusan Acceleratio”and previously published as a short. It’s a quite detailed timeline of an alternate history and integral to the book. It’s also understandable to see why Jeschke says it was the most difficult section to write.
Not so integral to the plot are the several almost identical scenes with Cusanus. I understand the purpose: to show how alterations in timelines affect Cusanus. However, I think they could have been shortened, and that was the book’s only flaw for me besides some predictable German phobias about nuclear power.
The ending is powerful and unexpected. The narrative stops in quite an unpredictable place. show less
The titular game, named after a real 15th century ecclesiastical Nicolaus Cusanus who plays an important part in the story, is the organizing metaphor for the novel’s structure and the suggestive counterpoint for the journey of Domenica, a botanist who show more narrates most of the book. It’s a game where modified balls are thrown at a target, no game or moment in time is ever the same, and indirection is a strategy, patience a necessity.
And so it is with the opening of this book, a prologue that starts out like some tale of time travelers confronting medieval primitives, but it’s really just Europeans coming out from behind the walls (figurative and literal) they’ve built to keep hordes of refugees, fleeing climate change, from moving into northern Europe. And it’s not like there’s as much room as there used to be on the continent. A large swatch of Germany has been rendered uninhabitable by plutonium poisoning.
Patience is needed for the first 100 or so pages as Domenica is introduced, her voice leisurely giving us a travelogue of a violent Rome of the mid-21st century, a city plagued, by other things, feral talking dogs, weapons of war abandoned. And then the pace picks up as Domenica is recruited into a secret Vatican project to travel back in time to get genetic samples of extinct flora. Foreshadowing obvious and not so obvious is rife as early sections have Cusanus ominously speaking of a strange woman about to be burned as a witch.
Jeschke’s time travelers are memorably compared to “dogs on a subway”. They have little idea how their time travel system works or who built it or why, indeed little beyond some basic features they can exploit. Jeschke cleverly uses not only standard scenes of dialogue to explain things but epigraphs from cosmologists and artificial intelligence researchers like Albert Einstein and John Wheeler and David Deutsch and Cusanus himself to rationalize by suggestive speculation.
The plot, like the balls of Cusanus’ game, veers all around. Poignancy and suspense can quickly change to farce. Long travelogue sections suddenly become quick cut scenes of impending doom as Domenica goes on missions into time with both professional and personal ends. Why time travel dooms romance among its practioneers is laid out.
Some set pieces aren’t strictly necessary. A frail old woman tells how she alone survived years of isolation in space after a doomed Mars mission. Wheelchair bound veterans battle youths in Amsterdam street riots. But I enjoyed them as well as Jeschke’s extended extrapolations of virtual reality and nanotechnology.
In the middle of the book, is a chapter called “The Cusan Acceleratio”and previously published as a short. It’s a quite detailed timeline of an alternate history and integral to the book. It’s also understandable to see why Jeschke says it was the most difficult section to write.
Not so integral to the plot are the several almost identical scenes with Cusanus. I understand the purpose: to show how alterations in timelines affect Cusanus. However, I think they could have been shortened, and that was the book’s only flaw for me besides some predictable German phobias about nuclear power.
The ending is powerful and unexpected. The narrative stops in quite an unpredictable place. show less
It's been nearly 15 years since I read this book, but I still remeber these short stories, especially 'The good Rat', 'The last Bastions' and 'Appropriate Love'. They illustrate one of the best points of science fiction. Not space ships and laser canons, but problems and deverlopments that make you think and don't let you go again.
An elaborated time travel story with a pinch of postapocalyptic and paralell universe vision. One of the best time travel theory I've ever read (perhaps after Asimov's). Jeschke at his best. A must read for every hard SF fan!
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Statistics
- Works
- 171
- Also by
- 37
- Members
- 1,386
- Popularity
- #18,546
- Rating
- 3.8
- Reviews
- 7
- ISBNs
- 183
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