City of Golden Shadow

by Tad Williams

Otherland (1)

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Fiction. Science Fiction. Thriller. HTML:ANYONE CAN GO THERE... COMING BACK IS ANOTHER STORY.
The first in a four-audiobook series, Otherland: City of Golden Shadow is a complex suspense novel of the near future, where virtual reality has expanded to encompass all aspects of society — and national, physical, and mental boundaries are limited only by the virtue or darkness of the imagination, offering an entirely new level of freedom to people in all walks of life. But a blood-chilling show more conspiracy involving the world's most powerful individuals now threatens to shatter this world to its very core.... show less

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68 reviews
I just finished re-reading Tad Williams' four book Otherland saga. This series is everything The Matrix films should have been, and better. It's just a stunningly awesome tale. It's deep on many levels. It's about the nature of reality, the nature of religion, the way humans perceive things, the nuances of the human psyche, all wrapped in a shell of epic science fiction with romance, adventure, and overtones of fantasy. It blows my mind that so few people have enjoyed this series, or even know what I'm talking about.

The only reason someone might be off-put by Otherland is the density of the writing. Tad Williams is wordy. He's obviously a LotR fan, and he delights in fantastical descriptions. But you know what? He's good at it. His show more descriptions are masterful. I'm happy to sit there and let him describe the horror of being chased by a giant Egyptian god, or the wonder of stepping off a cliff and finding yourself able to fly.

The first Otherland book was published in 1996, and it's a tiny bit dated in terms of technology. It was written during the end of the virtual reality craze. But it still holds up well! Otherland is about a near-future where people have integrated their daily lives with online lives. People wear virtual sims (avatars) to do their online shopping and business. Kids spend their free time in virtual worlds that sound a lot like World of Warcraft, although Tad Williams wrote this series before WoW or Everquest. People form close friendships with people in distant countries, whom they've never talked to or seen in real life. People take pride in making their virtual reality bodies look super-awesome or super-realistic, or both. Aside from the virtual reality factor, this is visionary stuff, considering that it was written in the early 1990s.

In a virtual world where real people choose their own body/voice/identity, relationships get complicated. It's great. Two of the main characters are a teenage boy & girl (friends) who wear heroic male identities. When the boy finds out that his best friend is really a girl, he starts having protective feelings towards her, and worries that he's gay. For her part, the girl thought it was fun to be a guy, but she has to sort out the way people react and treat her differently when they discover that she was lying for years.

There's a blind woman whose virtual body looks very generic--but she is a pivotal character and not at all generic in personality. And best of all, there's a man who wears the body of a baboon, which really complicates his love life. There's also a teenager who looks like a giant robot. That's always good.

Enemies? This series has awesome antagonists. Felix Jongleur is a multi-trillionaire whose body resides in a vat of gels designed to keep him alive. He's over 200 years old, but he wants immortality, and he does some truly vile things in pursuit of that goal. I mean REALLY vile. I can't say it without giving away the ending of the series, but it involves incest and clones.

My favorite character is Paul Jonas, the amnesiac wanderer and target of everyone. Paul is simply awesome. In the beginning of the series, he believes that he's a trench soldier fighting in WWI. He has no memories of being placed in a virtual simulation world. As the series progresses, Paul slowly figures out that 1) he belongs in the 21st century, and he must be in a virtual network more realistic than any he's ever encountered, 2) he's being hunted by scary figures with weird abilities, a la Agent Smith in The Matrix, and 3) he has no idea where his real body is, or why he can't disengage from the network.

Paul's memories come back to him bit by bit, like puzzle pieces, as he flees from virtual world to virtual world. He hides in a post-apocalyptic version of London, and remembers 21st century London. He glimpses a princess in another virtual world, and recognizes her as someone he loved in real life. He talks to a swashbuckling hero and finally meets someone real, whom he's sure isn't just A.I. He interrogates an oracle in a Venetian underworld, and learns a few secrets that allow him to travel through the Otherland network more easily. But through all of this, Paul is lonely and terrified, unsure who to trust, or who is real. Paul isn't even 100% sure that he's real, himself.

Paul eventually meets up with the rest of the ensemble cast, other real people stranded in the vast Otherland network, unable to unplug. Their real bodies are in comas. Some of them are in hospitals, or are cared for by family members. But there's a difference between Paul and everyone else: Paul did not plug himself into the network. As far as Paul remembers, he doesn't even have a neurocannular (a jack that allows him to plug into virtual reality). No one else is being hunted by the most powerful agents in the network; only Paul. And only Paul is visited by a strange angelic apparition who gives him riddles and advice, sort of like a brain-damaged game character. When Paul stumbles into a virtual simulation of Homer's Odyssey, he finds himself in the title role, assailed by sea monsters and goddesses. Since everyone who dies in Otherland winds up dead in real life, Paul is desperate to survive. He is very much an ordinary man who has to become a hero.

I could rave on and on about how awesome this series is. Aside from the battle between the forces of narcissistic trillionaires and ordinary people trying to save their comatose family members, and aside from the question of who is real or not real, there is a central mystery that gets answered in a stunning reveal at the end of the series. The mystery: What is Otherland? Otherland is a collection of interconnected virtual worlds, but those worlds seems indistinguishable from reality, far beyond any technology known to mankind in this series. People trapped in Otherland can die there, or go blind, or feel as if they're being tortured. People trapped in Otherland can't unplug. Otherland seems more than the sum of its human-designed code. Strange figments roam the Otherland worlds, virtual children who have the traveling privileges of real people (users), but who have no memories of any other life. Then there's Paul's angel, the woman who appears to him in different guises and different worlds, but who seems drawn to him. The angel can only appear to him once in each world, and she follows game logic, a set of hard-code rules--she's unable to converse on a human level--yet she also embodies elements of a real person whom Paul once knew.

I guess it takes a certain kind of patience to read this series. It is dense with words. Still, I can't believe it isn't more popular. I can't believe Hollywood hasn't made it into a trilogy of movies yet. The second time I read it was just as amazing as the first time. This is a work of genius, one of the few books/series I will ever speak of in such terms.

I can be cynical and critical, but right now, I'm a raving fan girl!

This review was originally published on my blog.
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This is an overstimulating narrative mess, but I loved every minute of it. After children begin falling into a mysterious coma in the near future, a disparate group is drawn together to investigate Otherland, a virtual reality universe which feels disturbingly real. Williams throws in everything but the kitchen sink -- government conspiracies, Alice in Wonderland, African Bushmen, serial killers -- but the splattering results are arresting
I originally came across the book cover on the 'net; I follow a Mastodon account that just posts old scifi novel cover art and the image of this city was so entrancing I confidently added it to my "to read" list. That weekend, while at a wedding, I was browsing the shelves in the common room of my hostel and came across it in paperback. Reading it in the mornings before festivities began, I was both compelled and disturbed. Themes of conspiratorial violence and child endangerment ultimately put me off, even as the setting intrigued.

A year later, however, I found myself looking for a setting from which to crib my own for a prospective cyberpunk tabletop roleplaying campaign, and returned to see if I couldn't borrow some network show more components to repurpose for my friends.

Thoroughly diverting, "City of Golden Shadow" seems to be a direct ancestor of both "Ready Player One" and "Sword Art Online", but it's a mature work for adult readers and it takes itself much more seriously in both themes, depth of pathos, and writing. Published in 1996, many of the books references to "the 'net" are awkwardly, if endearingly, off-the-mark, which is to say that they carried forward some assumptions about computing that haven't held up, such as the ubiquity of on-premise servers (whereas what we got was "the cloud"). It also fails to predict "graceful degradation," eg nowadays we never encounter white noise because our network errors are filtered through many comfortable abstraction layers.

Ultimately, the imagery is vivid, and the author is enjoying himself. As he put it in an interview, the various virtual worlds of the 'net are an excuse to write micro fictions in a trillion genres. He certainly exhibits a tireless imagination.

Also, it turns out that the author and I share a hometown—the location of the wedding and the hostel—so it's not such a huge coincidence that I came across the book, only that I happened to be looking for its cover in the first place. That being said, it shares that privilege with a dozen other book covers I've spotted just this way on the 'net.

There's probably no sentience and/or conspiracy inhabiting the internet and luring me toward the golden city to save the world. That's probably not happening IRL.
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In the first installment of Tad Williams "Otherworld" series the reader is introduced to a future where the net and virtual reality are readily available to anyone with enough credits. A virtual reality professor at a South African University, Renie Sulaweyo, becomes good friends with her student, !Xabbu, one of the last remaining African Bushmen. Renie and !Xabbu become entangled in a conspiracy involving the most powerful and dangerous men in the world. The scope of what needs to be done is more than Renie can really comprehend, but she can't give up while her young brother, Stephen, is somehow entangled in these powerful men's dark machinations.

I continue to be surprised by how prophetic Science Fiction can seem. "City of Golden show more Shadow" was completed in 1996, but in it Williams imagines people watching "netflicks" instead of movies. His young characters spend hours battling monsters with their online friends, a nod to the popularity and evolution of massively multiplayer online roleplaying games (MMORPGs). (After some cursory checking it seems the company Netflix didn't begin operations until a year later, in 1997, the same year that the acronym MMORPG came into use.)

Suffice it to say that this novel gave me everything that I love about Tad Williams -- an intricate plot, detailed world building and enough details to choke a horse. Williams weaves the sci-fi elements of networked computing and virtual reality with traditional South African folklore, to beautiful effect. A strong female lead character was just icing on this yummy sci-fi cake.
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½
I had such high hopes for this book. I adored Tad Williams' WAR OF THE FLOWERS, and I really wanted to like this. Unfortunately, while Tad has some interesting ideas and explores a world that has the potential to be highly interesting, the book itself is dull, dull, dull. Uneven pacing and entire chapters that go nowhere made it difficult for me to plod through 800 pages just to get to an end that... well, isn't. Sorry, Tad, but I won't be continuing with this series. Life's too short to waste on horribly tedious books, no matter how good the writing. (C )
I bought this one about a decade ago, tried reading it, enjoyed it, but then stopped somewhere halfway through, and when I got back to it, I knew I had to start from the beginning, because it had been too long, and then I just never did.

I'm so happy I finally sat down with this book. I thoroughly enjoyed myself. Yes, it's slow, there's a lot of set-up and Tad Williams could probably cut a few hundred pages from (all?) his books and not lose much plot, but I loved every page.

This came more than a decade before Ready Player One, and it is even older than The Matrix films. Today, some of the tech and science is outdated, but the concept of virtual reality and what Tad Williams did with it, is amazing.

The Otherland series mixes science show more fiction, South African folklore, fairy tales, and fantasy into a wild tale and that mix is what I loved most about it. I can't wait to see where this series takes me! show less
This book pretty much defines complexity. Very well written but also very meandering and maddeningly mysterious. Prescient? Hard to believe this was written some thirty years ago. Alas, I am hooked - I'll have to acquire the next two books in the series and plough through them as well, as the ending of this first installment is unsatisfying, to say the least. But I made it - whew!

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Author Information

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Author
128+ Works 54,198 Members
Tad Williams Tad Williams grew up in Palo Alto, California. He didn't go off to college after high school, he was more interested in living on his own and supporting himself. Williams therefore began a long string of collectively bad part time jobs. He stacked tiles, made tacos, sold shoes, peddled insurance, collected loans not all at the same show more time and worked at other things in his free moments, such as writing, as well as, several years in a rock band, hosting a radio talk show, making commercial and uncommercial art, acting, and others DAW was the first to publish Williams, accepting "Tailchaser's Song," which became an big success. It never occurred to Williams that his books wold not sell and indeed they have not stopped selling since the beginning. (Bowker Author Biography) show less

Some Editions

Möhring, Hans-Ulrich (Übersetzer)
Newbern, George (Narrator)

Awards and Honors

Series

Belongs to Publisher Series

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Common Knowledge

Canonical title
City of Golden Shadow
Original title
City of Golden Shadow
Alternate titles
Otherland Volume One: City of Golden Shadow
Original publication date
1996
People/Characters
Irene "Renie" Sulaweyo; !Xabbu; Paul Jonas; Orlando Gardiner; Felix Jongleur; Jiun Biao (show all 28); Robert Wells; Finch; Mullet; Gally; Dread; Osiris; Stephen Sulaweyo; Susan van Bleeck; Martine Desroubins; Blue Dog Anchorite; Bolivar Atasco; Salome Fredericks; Mr. Sellars; Jeremiah Dako; Strimbello; Long Joseph Sulaweyo; Murat Sager Singh; Cristabel Sorensen; Johnny Wulgaru; Anubis; Horace; Daniel Yacoubian
Important places
Otherland; City of Golden Shadows; Western Front in World War I; Chess-Land; Mars; Venus (show all 9); Earth; Durban, South Africa; California, USA
Important events
World War I
Dedication
This book is dedicated to my father,
Joseph Hill Evans,
with love.

Actually, Dad doesn't read fiction, so if someone
doesn't tell him about this, he'll never know.
First words
It started in mud, as many things do.
Last words
(Click to show. Warning: May contain spoilers.)After a long silence, he turned and made his way to the elevator, leaving the other man alone with the silent tanks and the bright screens.
Original language
English

Classifications

Genres
Fiction and Literature, Science Fiction
DDC/MDS
813.54Literature & rhetoricAmerican literature in EnglishAmerican fiction in English1900-19991945-1999
LCC
PS3573 .I45563 .O87Language and LiteratureAmerican literatureAmerican literatureIndividual authors1961-
BISAC

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Reviews
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Rating
(3.90)
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Media
Paper, Audiobook, Ebook
ISBNs
32
UPCs
1
ASINs
25