Stewart Brand
Author of How Buildings Learn: What Happens After They're Built
About the Author
Image credit: Steve Jurvetson: Flickr
Series
Works by Stewart Brand
Whole Earth Catalog 7 copies
The Coevolution quarterly — Editor — 5 copies
Whole Earth Review 3 copies
CoEvolution Quarterly No. 35 Fall 1982 — Editor — 2 copies
RELOGIO DO LONGO AGORA , O 1 copy
Title: CoEvolution Quarterly Bound Volume - Four (4) Volumes ... 13 - 16 - Spring 1977 - Winter 1977 (1977) 1 copy
CoEvolution Quarterly No. 21 Spring 1979 — Editor — 1 copy
Whole Earth Review #90 (summer 1997) — Editor — 1 copy
Difficult but Possible: Supplement to the Whole Earth Catalog [September 1969] (1969) 1 copy, 1 review
CoEvolution Quarterly: #14 — Editor — 1 copy
Associated Works
This Will Make You Smarter: New Scientific Concepts to Improve Your Thinking (Edge Question Series) (2012) — Contributor — 903 copies, 17 reviews
What Is Your Dangerous Idea? Today's Leading Thinkers on the Unthinkable (2007) — Contributor — 668 copies, 8 reviews
Tagged
Common Knowledge
- Canonical name
- Brand, Stewart
- Birthdate
- 1938-12-14
- Gender
- male
- Education
- Phillips Exeter Academy, Exeter, New Hampshire, USA
Stanford University
San Francisco Art Institute - Occupations
- soldier
editor
writer - Organizations
- The WELL
Global Business Network
Long Now Foundation
Whole Earth Catalog - Nationality
- USA
- Birthplace
- Rockford, Illinois, USA
- Places of residence
- California, USA
- Associated Place (for map)
- USA
Members
Reviews
On page 188, in a caption to an 18th century architecture drawing and a still from a 20th century television commercial, Brand says, "A building is not something you finish. A building is something you start." This statement pretty much sums up Brand's attitude to buildings as well as his problem with architects who are convinced of an ideal state of completion for a particular building. It's a short statement but one that signals a major change in thinking, one that has taken a bit more show more effect since the book was initially published in 1994. There are plenty of architects who embrace change in their designs, and many architects are misinterpreted as unable to accept change given the way their buildings are represented (what architect, whose every building changes its context, would not be open to change in their own work?), but Brand, like Christopher Alexander and others of the same ilk, takes aim at (modern) architects for the problems of the built realm. Normally I'd find this stance annoying, but Brand, perhaps because he's not trained as an architect, or maybe because he writes in a common-sense manner, has the idea of transformation at the heart of the book, not attacking a particular dogma...even if he may critique the Pompidou or some other modern building along the way in favor of humble vernacular buildings.
What I like best are Brand's discussions of "programming" in the architectural sense of the word (determining what functional spaces go into a building and, to a lesser degree, how). Brand acknowledges that designing a building without a program does not yield the best results, though he offers an alternative for traditional programming. Ideally, the best result for one purpose will enable the building to be used for a longer period of time, particularly if some forethought and flexibility are considered at the programming stage. Brand's variation on programming is "scenario planning," which I should really reread (the first time was a while ago) since his ideas on finding solutions that give buildings the longevity they should have is particularly important now that resources are more and more scarce and the embodied energy of buildings is so valuable. show less
What I like best are Brand's discussions of "programming" in the architectural sense of the word (determining what functional spaces go into a building and, to a lesser degree, how). Brand acknowledges that designing a building without a program does not yield the best results, though he offers an alternative for traditional programming. Ideally, the best result for one purpose will enable the building to be used for a longer period of time, particularly if some forethought and flexibility are considered at the programming stage. Brand's variation on programming is "scenario planning," which I should really reread (the first time was a while ago) since his ideas on finding solutions that give buildings the longevity they should have is particularly important now that resources are more and more scarce and the embodied energy of buildings is so valuable. show less
The idea itself of a clock designed to run 10,000 years is incredible: on the one hand preposterous, ridiculous, pharaonic even. My first reaction was to think that the idea was a bit crazy, and I could not see the point to such a construct. The process that took me from absurd to enthusiastic follows the words of this book.
Only if we seriously work on projects for our deep future, can we come to respect and care for it, like we would our personal descendants. And I do believe many of the show more most complicated problems we face today seem to transform and become less severe in the perspective of millennia ahead for our species. And new tricky classes of problems gain in importance, it is my running question whether humanity will manage to start paying attention to the threats that most endanger its long-term survival.
The clock of the long now, matters as an idea even before its real construction. show less
Only if we seriously work on projects for our deep future, can we come to respect and care for it, like we would our personal descendants. And I do believe many of the show more most complicated problems we face today seem to transform and become less severe in the perspective of millennia ahead for our species. And new tricky classes of problems gain in importance, it is my running question whether humanity will manage to start paying attention to the threats that most endanger its long-term survival.
The clock of the long now, matters as an idea even before its real construction. show less
I'd make How Buildings Learn mandatory reading for everybody. It's that good.
We spend a lot of time in buildings, but the fact is many buildings are pretty awful. Expensive yet shoddily constructed, full of hidden decay, boring and monotonous, wasting space, and poorly adapted to the climate. Brand's approach to improving buildings is characteristically counter-intuitively Brand; look at the old buildings that have survived and try and find out why they've survived and why they're loved. He show more does so with clever insights and a succession of photographs taken from the same place over long periods of time to show how different buildings evolve.
McLoving It is McMandatory
Borrowing from architect Frank Duffy, Brand defines a building at several levels. Site is the location and the property lines, as close to permanent as anything humans can make. Structure is the basic frame, the trusses and pillars, which should be good for centuries. Skin separates the inside from the outside, and should last decades before weather and fashion demand major replacement. Services are the utilities, plumbing, electrical, and all the gadgets that make life livable, which tend to last several years. And finally, there's the interior partitions of the space plan and all the stuff of furniture and décor, which is easily modifiable by the inhabitants.
There are two major paths towards being a successful building. The obvious one is named the High Road, landmark structures like English country houses and the Boston Athenæum, where centuries of money and good taste under careful supervision have aided a grand journey towards beloved classic. The other option is the Low Road, structures so cheap and obviously shoddy that no one cares about what happens to them, so they're quickly suited to the needs of their occupants. Brand has a deep love for the hippie compound growing organically off of an initial trailer through accretion and connection of various sheds, or its commercial counterpart in the early 20th century light industrial space, where ample natural light and a solid yet sparse steel frame provide a useful starting ground for second and third acts as professional offices, high end retail, or trendy loft apartments.
One of the better section is a direct comparison of MIT's beloved Building 20, aka the Rad Lab, a WW2 era "temporary" structure which survived until the 1990s, against the trendy I.M Pei designed Media Lab building. Building 20 was long fingers of heavy wood construction, endlessly modifiable by its occupants, where the crudity of the structure created a convivial sense that this was where real work was done. The Media Lab is a modernist monster centered around an inhuman atrium, full of specialist spaces devoted to experiments ended before the building opened. It's impossible to meet anyone, competition for what useful space there is is fierce, and in a final screw you, the fluorescent lights are angled at 45 degrees to the walls, making it difficult to reshape the space.
Brand is savage towards the forces he believes are killing good buildings. He decries architects who designs buildings that play with form and space to make striking photographs, rather than humane and durable structures for their inhabitants. The failure of architects to make workable buildings has lead to the rise of paraprofessional construction managers and facilities managers, who patch up the bad ideas as best they can. Zoning and codes, which strangles construction in paperwork and a civic masterplan that is a bureaucratic utopia of rules, are a sure way to create buildings which are neither High Road nor Low Road, but simply mediocre.
The book is full of useful adages and asides. There's a mea culpa on domes from the Whole Earth Catalog era. Domes are impossible to seal against rain and waste space in innumerable ways. Buildings are destroyed by water, markets, and money. Keep the first two away, and feed the latter in small amounts. The Mediterranean courtyard house is a classic design, but another useful model is the northern European three corridor house, with a large central nave and smaller private rooms under the eaves. Stick to rectangular forms, because they're easy to modify and extend. Overbuild Structure and make Services accessible, because at some point you'll have to get at the pipes and wires, and later occupants may want to add another story. When in doubt, you can always use more storage. To build for the long term, trust in stone, brick, and stout hardwood. Use local materials, and be suspicious of new plastics. A good material will tell you that it needs attention before it fails. Take photographs of the studs, plumbing, and wiring before putting up drywall, because it'll help you later. And for the love of all that is holy, get a good roof, because water will destroy your house in a single season. Simple angled designs shed rain, where flat roofs cause constant problems.
This book isn't flawless. Brand elides the useful role of codes in having buildings that don't catch routinely fire, or not putting an explosive fertilizer factory next to to an elementary school. He is more favorable to the historic preservation movement than I am after decades of weaponized NIMBYism. But there is a lot of pragmatic advice, and the 1990s "End of History" optimism has aged to become its own charming relic. My only wish is that at 25 years on we could get an updated bibliography, but I'm sure that many of Brand's choices are actual classics, and worthy of their own reads. show less
We spend a lot of time in buildings, but the fact is many buildings are pretty awful. Expensive yet shoddily constructed, full of hidden decay, boring and monotonous, wasting space, and poorly adapted to the climate. Brand's approach to improving buildings is characteristically counter-intuitively Brand; look at the old buildings that have survived and try and find out why they've survived and why they're loved. He show more does so with clever insights and a succession of photographs taken from the same place over long periods of time to show how different buildings evolve.
McLoving It is McMandatory
Borrowing from architect Frank Duffy, Brand defines a building at several levels. Site is the location and the property lines, as close to permanent as anything humans can make. Structure is the basic frame, the trusses and pillars, which should be good for centuries. Skin separates the inside from the outside, and should last decades before weather and fashion demand major replacement. Services are the utilities, plumbing, electrical, and all the gadgets that make life livable, which tend to last several years. And finally, there's the interior partitions of the space plan and all the stuff of furniture and décor, which is easily modifiable by the inhabitants.
There are two major paths towards being a successful building. The obvious one is named the High Road, landmark structures like English country houses and the Boston Athenæum, where centuries of money and good taste under careful supervision have aided a grand journey towards beloved classic. The other option is the Low Road, structures so cheap and obviously shoddy that no one cares about what happens to them, so they're quickly suited to the needs of their occupants. Brand has a deep love for the hippie compound growing organically off of an initial trailer through accretion and connection of various sheds, or its commercial counterpart in the early 20th century light industrial space, where ample natural light and a solid yet sparse steel frame provide a useful starting ground for second and third acts as professional offices, high end retail, or trendy loft apartments.
One of the better section is a direct comparison of MIT's beloved Building 20, aka the Rad Lab, a WW2 era "temporary" structure which survived until the 1990s, against the trendy I.M Pei designed Media Lab building. Building 20 was long fingers of heavy wood construction, endlessly modifiable by its occupants, where the crudity of the structure created a convivial sense that this was where real work was done. The Media Lab is a modernist monster centered around an inhuman atrium, full of specialist spaces devoted to experiments ended before the building opened. It's impossible to meet anyone, competition for what useful space there is is fierce, and in a final screw you, the fluorescent lights are angled at 45 degrees to the walls, making it difficult to reshape the space.
Brand is savage towards the forces he believes are killing good buildings. He decries architects who designs buildings that play with form and space to make striking photographs, rather than humane and durable structures for their inhabitants. The failure of architects to make workable buildings has lead to the rise of paraprofessional construction managers and facilities managers, who patch up the bad ideas as best they can. Zoning and codes, which strangles construction in paperwork and a civic masterplan that is a bureaucratic utopia of rules, are a sure way to create buildings which are neither High Road nor Low Road, but simply mediocre.
The book is full of useful adages and asides. There's a mea culpa on domes from the Whole Earth Catalog era. Domes are impossible to seal against rain and waste space in innumerable ways. Buildings are destroyed by water, markets, and money. Keep the first two away, and feed the latter in small amounts. The Mediterranean courtyard house is a classic design, but another useful model is the northern European three corridor house, with a large central nave and smaller private rooms under the eaves. Stick to rectangular forms, because they're easy to modify and extend. Overbuild Structure and make Services accessible, because at some point you'll have to get at the pipes and wires, and later occupants may want to add another story. When in doubt, you can always use more storage. To build for the long term, trust in stone, brick, and stout hardwood. Use local materials, and be suspicious of new plastics. A good material will tell you that it needs attention before it fails. Take photographs of the studs, plumbing, and wiring before putting up drywall, because it'll help you later. And for the love of all that is holy, get a good roof, because water will destroy your house in a single season. Simple angled designs shed rain, where flat roofs cause constant problems.
This book isn't flawless. Brand elides the useful role of codes in having buildings that don't catch routinely fire, or not putting an explosive fertilizer factory next to to an elementary school. He is more favorable to the historic preservation movement than I am after decades of weaponized NIMBYism. But there is a lot of pragmatic advice, and the 1990s "End of History" optimism has aged to become its own charming relic. My only wish is that at 25 years on we could get an updated bibliography, but I'm sure that many of Brand's choices are actual classics, and worthy of their own reads. show less
Why do some buildings successfully adapt to new uses over time, while other buildings fail? Using photographs and descriptive chronologies, author Brand analyzes the qualities that allow some buildings to usefully adapt to new purposes, occupants, technological and cultural change over time. Brand explains why buildings designed by architects are often less adaptable for other purposes than vernacular buildings, and he makes practical suggestions for improving building architecture and show more design.
I lived through the planning and construction of the 1982 World’s Fair in Knoxville, Tennessee. I remember the hoopla surrounding the U. S. Pavilion and its innovative and futuristic design. I also remember the years after the World’s Fair as Knoxville looked for a buyer for the U.S. Pavilion and other iconic fair buildings. Eventually, almost all of them were demolished when they failed to sell. The Sunsphere remains one of the last reminders of the World’s Fair, but it hasn’t been a successful building, either. (One of its biggest problems is its location. Why would you build an observation tower in one of the lowest points in downtown Knoxville?) This book answers questions I’ve had for years about the World’s Fair site. The buildings were designed for a specific purpose and were not easily or economically adaptable to other uses. In the end, the land was more valuable than the structures.
Who should read this book? Homeowners. Business owners. School administrators. Facilities managers. It’s a book many readers will want to keep and refer to repeatedly. Most people spend most of their time in buildings, and the more we understand about our buildings, the better we can make them work for us. show less
I lived through the planning and construction of the 1982 World’s Fair in Knoxville, Tennessee. I remember the hoopla surrounding the U. S. Pavilion and its innovative and futuristic design. I also remember the years after the World’s Fair as Knoxville looked for a buyer for the U.S. Pavilion and other iconic fair buildings. Eventually, almost all of them were demolished when they failed to sell. The Sunsphere remains one of the last reminders of the World’s Fair, but it hasn’t been a successful building, either. (One of its biggest problems is its location. Why would you build an observation tower in one of the lowest points in downtown Knoxville?) This book answers questions I’ve had for years about the World’s Fair site. The buildings were designed for a specific purpose and were not easily or economically adaptable to other uses. In the end, the land was more valuable than the structures.
Who should read this book? Homeowners. Business owners. School administrators. Facilities managers. It’s a book many readers will want to keep and refer to repeatedly. Most people spend most of their time in buildings, and the more we understand about our buildings, the better we can make them work for us. show less
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- Works
- 56
- Also by
- 5
- Members
- 4,160
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- Rating
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