Wizards of the Coast
Author of Player's Handbook
About the Author
Wizards of the Coast game company was started in the home of Peter Adkison in 1990. It grew to be a leader in the hobby gaming business and a part of the global Hasbro family. The purpose Wizards of the Coast is to provide great entertainment for the hobby gaming community through games, novels, show more comics, TV series, apparel and more. show less
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Series
Works by Wizards of the Coast
Dungeons & Dragons Starter-Set (Englisch Version): Fantasy Roleplaying Fundamentals (D&D Boxed Game) 126 copies
Dungeons & Dragons Core Rulebook Set (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Three Book Slipcased Set) (2003) 81 copies
Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter (4th Edition D&D) (2010) 48 copies
Dungeon Tiles Master Set - The Dungeon: An Essential Dungeons & Dragons Accessory (4th Edition D&D) (2010) 43 copies
Dungeons of Dread: "S" Series Classic Adventure Compilation: (S1 - S4) (D&D Adventure) (2013) 35 copies, 1 review
Premium 3.5 Edition Dungeons & Dragons Magic Item Compendium: Rules Supplement V.3.5 (D&D Accessory) (2013) 34 copies
Dungeons & Dragons Character Record Sheets: Roleplaying Game Character Sheets, 4th Edition (2008) 28 copies
Premium 2nd Edition Advanced Dungeons & Dragons Dungeon Master's Guide (D&D Core Rulebook) (2013) 27 copies
Light of Xaryxis — Author — 24 copies
Race Series Collection (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, 3 Book Slipcased Set) (2005) 18 copies
Star Trek Alternate Realities 14 copies
Lost Mine of Phandelver 13 copies
Dungeons & Dragons Eberron: Forge of The Artificer (D&D-Regelerweiterungsbuch) (Englische Version) (2025) 12 copies
Special Edition Player's Handbook (Core Rulebook I) (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) 9 copies
D&D Forgotten Realms Laeral Silverhand's Explorer's Kit (D&D Tabletop Roleplaying Game Accessory) (2020) 7 copies
Morte's Planar Parade 7 copies
Heroes of the Borderlands 7 copies
Dungeon! 6 copies
Dungeons & Dragons - Vecna: Eye of Ruin, D&D Campaign for Levels 10-20, RPG Adventure Book (English Version) (2024) 6 copies
Chains of Asmodeus 5 copies
Dungeons & Dragons Monster Gift Set (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (2006) 5 copies
The Witchlight Fens - Dungeon Tiles: A 4th Edition Dungeons & Dragons Accessory (4th Edition D&D) (2011) 5 copies
Die Wildnis jenseits des Hexenlichts: Ein Feywild Abenteuer (Dungeons & Dragons-Abenteuerbuch) (Deutsche Version) (2023) 5 copies
Dragon Magazine 4 copies
Shadowghast Manor - Dungeon Tiles: A 4th Edition Dungeons & Dragons Accessory (4th Edition D&D) (2011) 4 copies
Sigil and the Outlands 3 copies
Welcome to the Hellfire Club 3 copies
D&D Miniatures Giants of Legend Huge Pack: A D&D Miniatures Game Product (D&D Miniatures Product) (2004) 3 copies
Dungeons & Dragons Guildmasters' Guide to Ravnica Dice (D&D/Magic: The Gathering Accessory) (2018) 3 copies
Castle Grimstead - Dungeon Tiles: A Dungeons & Dragons Accessory ("Dungeons & Dragons" Miniatures) (2012) 3 copies
Monster Manual: Manual de Monstruos de Dungeons & Dragons (reglamento básico del juego de rol D&D) (Spanish Edition) (2022) 3 copies
Dungeon Command: Blood of Gruumsh: A Dungeons & Dragons Expansion Pack (D&D Miniatures Product) (2013) 3 copies
1939-1945 Starter with Book(s) and Dice and Cards and Other and Map and Booklet (Axis & Allies Miniature Game) (2008) 2 copies
Dungeons & Dragons Baldur's Gate: Descent into Avernus Dice & Miscellany (D&D Accessory) (2019) 2 copies
Bigby präsentiert: Ruhm der Riesen (Dungeons & Dragons Erweiterungsbuch)(Deutsche Version) (2024) 2 copies
Xanathar’s Guide to Everything 2 copies
Dungeons and Dragons Core Rulebook Gift Set, 4th Edition by Wizards RPG Team (2008) Hardcover (1800) 2 copies
Dungeon Magazine 2 copies
Monster Manual: Dangerous Delves: A D&D Miniatures Booster Expansion (D&D Miniatures Product) (2009) 2 copies
Night Below Booster Pack: A D&D Miniatures Product (Dungeons & Dragons Miniatures Game) (2007) 2 copies
Player's Handbook 2 - Fourth Edition 2 copies
SDCC 2015 Exclusive Magic the Gathering Magic Origins Planeswalker Anthology Hard Cover Art Book (2015) 2 copies
Nemesis 1 copy
Odyssey 1 copy
Onslaught 1 copy
Planar Chaos 1 copy
Star Wars Gamer #08 1 copy
Star Wars Gamer #09 1 copy
Mercadian Masques 1 copy
Eventide 1 copy
Lorwyn 1 copy
Emperor's Fist 1 copy
Arena 1 copy
And Peace Shall Keep 1 copy
Chainer's Torment 1 copy
Champion's Trial 1 copy
Dark Legacy 1 copy
Darksteel Eye 1 copy
Distant Planes 1 copy
Dragons: World Afire 1 copy
Planeswalker 1 copy
Legions 1 copy
Final Sacrifice 1 copy
Future Sight 1 copy
Guildpact 1 copy
Hazezon 1 copy
Invasion 1 copy
Jedit 1 copy
Johan 1 copy
Judgment 1 copy
Planeshift 1 copy
Prophecy 1 copy
Light of Xaryxis 1 copy
Dungeons & Dragons 2022 Deluxe Wall Calendar with Print: Cover Art from the 5th Edition (2021) 1 copy
Welcom to the Hellfire Club 1 copy
Boo's Astral Menagerie 1 copy
Dungeon Magazine #73 1 copy
Dark Alliance 1 copy
Dungeon Tiles Master Set - The Wilderness: An Essential Dungeons & Dragons Accessory (4th Edition D&d) (Loose-leaf) - Common (2010) 1 copy
Astral Adventurer's Guide 1 copy
Call of the Netherdeep 1 copy
Rath and Storm 1 copy
The Monsters of Magic 1 copy
Ravnica City of Guilds 1 copy
Ravnica Zyklus 3 1 copy
Scourge 1 copy
Shadowmoor 1 copy
Shattered Chains 1 copy
Song of Time 1 copy
Tapestries 1 copy
The Colors of Magic 1 copy
The Cursed Land 1 copy
The Dragons of Magic 1 copy
The Eternal Ice 1 copy
The Fifth Dawn 1 copy
The Gathering Dark 1 copy
The Myths of Magic 1 copy
Star Wars Gamer #06 1 copy
The Secrets of Magic 1 copy
The Shattered Alliance 1 copy
The Thran 1 copy
Time Spiral Book 1 1 copy
Time Streams 1 copy
Whispering Woods 1 copy
Ravenloft Campaign Setting 1 copy
Star Wars Gamer #07 1 copy
Star Wars Gamer #05 1 copy
Monster Manual: Legendary Evils: A D&D Miniatures Booster Expansion (D&D Miniatures Product) - Figures May Vary (2009) 1 copy
Legacy of the Force Booster Pack: A Star Wars Miniatures Game expansion (Star Wars Miniatures Product) (2008) 1 copy
Knights of the Old Republic: A Star Wars Miniatures Huge pack (Star Wars Miniatures Product) (2008) 1 copy
The Clone Wars: A Star Wars Miniatures Booster Expansion (Star Wars Miniatures Product) (2008) 1 copy
The Clone Wars Starter: A Star Wars Miniatures Game Starter (Star Wars Miniatures Product) (2008) 1 copy
Player's Handbook Heroes: Series 1 - Arcane Heroes 1: A D&D Miniatures Accessory (D&D Miniatures Product) (2009) 1 copy
Player's Handbook Heroes: Series 1 - Martial Heroes 1: A D&D Miniatures Accessory (D&D Miniatures Product) (2009) 1 copy
Player's Handbook Heroes: Series 1 - Primal Heroes 1: A D&D Miniatures Accessory (D&D Miniatures Product) (2009) 1 copy
Player's Handbook Heroes: Series 1 - Divine Heroes 1: A D&D Miniatures Accessory (D&D Miniatures Product) (2009) 1 copy
Imperial Entanglements: A Star Wars Miniatures Expansion (Star Wars Miniatures Product) (2009) 1 copy
Player's Handbook Heroes: Series 1 - Arcane Heroes 2: A D&D Miniatures Accessory (D&D Miniatures Product) (2009) 1 copy
Player's Handbook Heroes: Series 1 - Martial Heroes 2: A D&D Miniatures Accessory (D&D Miniatures Product) (2009) 1 copy
Player's Handbook Heroes: Series 2 - Divine Characters 3: A D&D Miniatures (D&D Miniatures Product) (2009) 1 copy
Player's Handbook Heroes: Series 2 - Primal Characters 2: A D&D Miniatures Accessory (D&D Miniatures Product) (2009) 1 copy
Monster Manual: Savage Encounters: A Dungeons & Dragons Miniatures Expansion (D&D Miniatures Product) (2009) 1 copy
Star Wars Jedi Academy: A Star Wars Miniatures Booster Expansion (Star Wars Miniatures Product) (2009) 1 copy
Player's Handbook Heroes: Series 2 - Martial Characters 4: A D&D Miniatures Accessory (D&D Miniatures Product) (2009) 1 copy
Player's Handbook Heroes: Series 2 - Martial Characters 3: A D&D Miniatures Accessory (D&D Miniatures Product) (2009) 1 copy
Player's Handbook Heroes: Series 2 - Arcane Characters 3: A D&D Miniatures Accessory (D&D Miniatures Product) (2009) 1 copy
Player's Handbook Heroes: Series 2 - Divine Characters 2: A D&D Miniatures Accessory (D&D Miniatures Product) (2009) 1 copy
Star Wars Galaxy at War Booster: A Star Wars Miniatures Game Expansion (Star Wars Miniatures Product) (2009) 1 copy
Star Wars Masters of the Force: A Star Wars Miniatures Booster Expansion (Star Wars Miniatures Product) (2010) 1 copy
Star Wars Dark Times: A Star Wars Miniatures Booster Expansion (Star Wars Miniatures Product) (2010) 1 copy
Axis & Allies Miniatures: North Africa 1940-1943: An Axis & Allies Miniatures expansion (2008) 1 copy
War at Sea: Surface Action: An Axis & Allies Naval Miniatures Booster Expansion (Axis & Allies Miniatures) (2011) 1 copy
Forgotten Forge 1 copy
Finding the Way 1 copy
Planeshift: X Marks the Spot 1 copy
Alliance and Empire Booster Pack: A Star Wars Miniatures product (Star Wars Miniatures) (2007) 1 copy
Counteroffensive 1941-1943 Booster Pack: World War II Miniatures Game [With Stat Cards] (Axis & Allies Miniatures) (2010) 1 copy
War at Sea: Flank Speed: An Axis & Allies Naval Miniatures Game Booster (Axis & Allies Miniatures) (2009) 1 copy
Star Wars Gamer #04 1 copy
Go Wild! 1 copy
Annihilating Fire 1 copy
Tenement Crasher 1 copy
Batterhorn 1 copy
Minotaur Aggressor 1 copy
Academy Raider 1 copy
Barrage of Expendables 1 copy
Smelt 1 copy
Volcanic Geyser 1 copy
D&D Essentials Kit Rulebook 1 copy
Traitorous Instinct 1 copy
FISCHER New Media Magic: The Gathering – Aufstieg der Wächter: Ein visueller Guide, silver, 55003 (2020) 1 copy
Light of Xaryxis — Author — 1 copy
Star Wars Gamer #01 1 copy
Star Wars Gamer #02 1 copy
Star Wars Gamer #03 1 copy
Act of Treason 1 copy
Bellows Lizard 1 copy
War at Sea: Condition Zebra: An Axis & Allies Naval Miniatures Booster Expansion (Axis & Allies Miniatures) (2010) 1 copy
D&D kezdőkészlet magyarul 1 copy
War at Sea V: Fleet Command: An Axis & Allies Naval Miniatures Booster Expansion (Axis & Allies Miniatures) (2011) 1 copy
Star Wars: Scum and Villainy: A Star Wars Roleplaying Game Supplement (Star Wars Roleplaying Game) 1 copy
Stranger Things Starter Set 1 copy
Tomb of Annihilation Map Set 1 copy
Viashino Racketeer 1 copy
Planescape: Turn of Fortune's Wheel: 5th Edition Dungeons & Dragons Campaign Collection (Alt Covers) 1 copy
Planescape: Morte;s Planar Parade: 5th Edition Dungeons & Dragons Campaign Collection (Alt Covers) 1 copy
Armored Transport 1 copy
Vial of Poison 1 copy
Codex Shredder 1 copy
Heroes' Podium 1 copy
Bolt of Keranos 1 copy
Canyon Minotaur 1 copy
Pitchburn Devils 1 copy
Striking Sliver 1 copy
Associated Works
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Reviews
The Wild Beyond the Witchlight, A Feywild Adventure (Dungeons & Dragons Book) by Wizards of the Coast
An excellent open-ended adventure with so many options for characters. The inclusion of the old action-figure characters from the 80s was an unexpected joy. This adventure isn't for every campaign, but it is an amazing addition to the right game.
Dungeons of Dread: S Series Classic Adventure Compilation: S1 - S4 (D&D Adventure) by Wizards of the Coast
First, a review of the new composition and binding. The hardbound volume is very nice, in the style of the 3rd edition Dungeons & Dragons books. The cover illustrations are on an enclosed piece of cardboard, but not in the book itself. The interior of the modules have been reproduced almost exactly. I noticed that the resolution of some of the pictures (for example the front illustration of S1) is lower and a bit pixelated. Also, the 4 illustrations in S3 that were color are black and white. show more There was a full page illustration of the fight between the baboonoids, the characters, and the shambling mounds that is now cut to one page (doesn't appear to include all the original picture). Those are the only discrepancies I noticed casually. Overall, I am very pleased with the presentation. If I were to run one of these to players, I would want to get copies of the maps and some accessories so that I am not constantly flipping pages.
All four of these modules were favorites of me when I was introduced to the hobby in the early 80's. I will review them each individually.
S1 Tomb of Horrors is probably one of my favorite modules of all time (S3 as you will see below is also highly favored). I loved the deathtrap dungeon, the colors (the forest green with the zombie like being fighting a cleric and fighter, with the classic shield design), the artwork that were used to describe the dungeon. I have led a group of adventurers through most of this module once, and it was quite a challenge for them.
S2 White Plume Mountain was a bit of a disappointment to me originally. Only 16 pages long but full price. However, these 16 pages are jam packed with wonky ideas for a dungeon and I thoroughly enjoyed reading it again. I have never led a group through this adventure. I wonder what a successful campaign has looked like, and if the dungeon master elaborated and expanded the material available.
S3 Expedition to the Barrier Peaks was a great favorite of mine. I remember when I first saw a copy (when I was in junior high). I thought the combination of technology with fantasy was awesome. I have always been a bit intimidated with the shear complexity required to run this adventure. I have started out at least one adventure in this module, but didn't get any further then the first level. There is quite a bit for the dungeon master to be aware of to make this a fun and exciting adventure - I believe the experience requirements for the dungeon master are equivalent or higher then the experience requirements for the players. I would love to one day lead a campaign group through this adventure, ideally one set in my customized World of Greyhawk that has developed from the beginning.
S4 When I first saw this module, I was overjoyed about the double booklet format, with one booklet completely devoted to new monsters, treasure, and special artifacts. I loved the classic adventure feel of this module, with the mixture of outdoor adventuring and cavern exploration. After my recent read through the module, I have to suspend disbelief in the great number of encounters in closely located spaces. I know that this is the way of many adventure modules, and I noticed it particularly in this read through. I started one adventure with only one player; it was the only time I played with this particular player and he had a different manner, with diplomacy and thought, rather then my expected hack and slash. I have tried to incorporate and teach this type of play since then.
Overall, I am very happy with this copy of four excellent adventure modules. I hope that digital copies of each of these books is provided soon at drivethrurpg.com (they weren't available at my last check). My purpose for that would be reproduction of maps and aids for game play. show less
All four of these modules were favorites of me when I was introduced to the hobby in the early 80's. I will review them each individually.
S1 Tomb of Horrors is probably one of my favorite modules of all time (S3 as you will see below is also highly favored). I loved the deathtrap dungeon, the colors (the forest green with the zombie like being fighting a cleric and fighter, with the classic shield design), the artwork that were used to describe the dungeon. I have led a group of adventurers through most of this module once, and it was quite a challenge for them.
S2 White Plume Mountain was a bit of a disappointment to me originally. Only 16 pages long but full price. However, these 16 pages are jam packed with wonky ideas for a dungeon and I thoroughly enjoyed reading it again. I have never led a group through this adventure. I wonder what a successful campaign has looked like, and if the dungeon master elaborated and expanded the material available.
S3 Expedition to the Barrier Peaks was a great favorite of mine. I remember when I first saw a copy (when I was in junior high). I thought the combination of technology with fantasy was awesome. I have always been a bit intimidated with the shear complexity required to run this adventure. I have started out at least one adventure in this module, but didn't get any further then the first level. There is quite a bit for the dungeon master to be aware of to make this a fun and exciting adventure - I believe the experience requirements for the dungeon master are equivalent or higher then the experience requirements for the players. I would love to one day lead a campaign group through this adventure, ideally one set in my customized World of Greyhawk that has developed from the beginning.
S4 When I first saw this module, I was overjoyed about the double booklet format, with one booklet completely devoted to new monsters, treasure, and special artifacts. I loved the classic adventure feel of this module, with the mixture of outdoor adventuring and cavern exploration. After my recent read through the module, I have to suspend disbelief in the great number of encounters in closely located spaces. I know that this is the way of many adventure modules, and I noticed it particularly in this read through. I started one adventure with only one player; it was the only time I played with this particular player and he had a different manner, with diplomacy and thought, rather then my expected hack and slash. I have tried to incorporate and teach this type of play since then.
Overall, I am very happy with this copy of four excellent adventure modules. I hope that digital copies of each of these books is provided soon at drivethrurpg.com (they weren't available at my last check). My purpose for that would be reproduction of maps and aids for game play. show less
Dungeons & Dragons Icewind Dale: Rime of The Frostmaiden (D&D Adventure Book) by Wizards of the Coast
As is my wont with the D&D adventure books, I didn't read this cover to cover, but I did read the introduction and the first couple of chapters to get the overall vibe of the adventure. I liked how Ten-Towns gives a variety of starting places for the adventure and that there was a mechanism to allow the party's order of visiting the towns to affect their reputation elsewhere (e.g., residents of the first town the party visits might think the party is great, but the residents of the tenth show more town might feel put out that the party took so long to get around to that town's quest). I liked the poster map of Icewind Dale, too. But I'm probably not the target audience for this particular campaign: just reading about how dark and cold Icewind Dale is was making me feel sad, and I was apprehensive about some of the scary/horror elements that were hinted at. Or it might be fairer to say that I wouldn't want it to be my first campaign. With the right table, it would probably work. show less
It's not perfect, but it's very, very good.
This adventure is the best I've seen from Wizards of the Coast in terms of DM ease-of-use. I'm coming to this from Princes of the Apocalypse, which is a royal mess, and this is a breath of fresh air. While PotA requires massive amounts of page flipping simply to find the basic storyline and What's Happening, Dragon Heist instead includes everything the DM needs to know up front. If you're good at improvisation at the table, you truly could read the show more first chapter to get the main ideas and invent the rest on the fly.
That being said, there is plenty here to run with and you won't run out of content. The adventure is presented flexibly enough that you can modify it on the fly, but with enough information that you don't have to.
You like flowcharts? There are flowcharts.
Encounter maps? Lots of those (older style, not like the Mike Schley maps you might be used to if you've only played hardcover 5e adventures).
Encounter variety? Check.
Factions are useful, relevant and interesting; NPCs have personalities and motivations (though modern politics seeps its way into them); players have freedom to explore; villains are interesting; and the adventure is highly replayable.
Finally, you get Waterdeep. The City of Splendors. Personally, I'm coming to the adventure with very little prior lore knowledge. But there's enough background information presented here that I can see it being quite easy to make the city real and unique at the table.
In all, it's an introductory adventure that contains an incredible amount of useful and easy-to-use information for the DM. If your players are interested in an urban intrigue roleplay-heavy campaign, give it a shot. show less
This adventure is the best I've seen from Wizards of the Coast in terms of DM ease-of-use. I'm coming to this from Princes of the Apocalypse, which is a royal mess, and this is a breath of fresh air. While PotA requires massive amounts of page flipping simply to find the basic storyline and What's Happening, Dragon Heist instead includes everything the DM needs to know up front. If you're good at improvisation at the table, you truly could read the show more first chapter to get the main ideas and invent the rest on the fly.
That being said, there is plenty here to run with and you won't run out of content. The adventure is presented flexibly enough that you can modify it on the fly, but with enough information that you don't have to.
You like flowcharts? There are flowcharts.
Encounter maps? Lots of those (older style, not like the Mike Schley maps you might be used to if you've only played hardcover 5e adventures).
Encounter variety? Check.
Factions are useful, relevant and interesting; NPCs have personalities and motivations (though modern politics seeps its way into them); players have freedom to explore; villains are interesting; and the adventure is highly replayable.
Finally, you get Waterdeep. The City of Splendors. Personally, I'm coming to the adventure with very little prior lore knowledge. But there's enough background information presented here that I can see it being quite easy to make the city real and unique at the table.
In all, it's an introductory adventure that contains an incredible amount of useful and easy-to-use information for the DM. If your players are interested in an urban intrigue roleplay-heavy campaign, give it a shot. show less
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- 469
- Also by
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- Members
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- Popularity
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- Rating
- 4.1
- Reviews
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- ISBNs
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