HomeGroupsTalkMoreZeitgeist
Search Site
This site uses cookies to deliver our services, improve performance, for analytics, and (if not signed in) for advertising. By using LibraryThing you acknowledge that you have read and understand our Terms of Service and Privacy Policy. Your use of the site and services is subject to these policies and terms.

Results from Google Books

Click on a thumbnail to go to Google Books.

Ready Player One: A Novel by Ernest Cline
Loading...

Ready Player One: A Novel (original 2011; edition 2012)

by Ernest Cline

Series: Ready Player One (1)

MembersReviewsPopularityAverage ratingConversations / Mentions
18,5431280265 (4.07)4 / 957
"In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the Oasis. Wade's devoted his life to studying the puzzles hidden within this world's digital confines -- puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win -- and confront the real world he's always been so desperate to escape"--Page 2 of cover.… (more)
Member:clyde7
Title:Ready Player One: A Novel
Authors:Ernest Cline
Info:Broadway Books (2012), Edition: 0, Paperback, 384 pages
Collections:Your library
Rating:***1/2
Tags:science fiction, 80s

Work Information

Ready Player One by Ernest Cline (2011)

  1. 250
    Snow Crash by Neal Stephenson (jbgryphon)
    jbgryphon: RPO's OASIS owes it's existence as much to Neil Stephenson's Metaverse as to the miriad of geek universes that are included in it.
  2. 294
    Little Brother by Cory Doctorow (2seven, whymaggiemay)
    whymaggiemay: Both about teens fighting back against the greater power using computers.
  3. 210
    Neuromancer by William Gibson (jbgryphon)
    jbgryphon: Gibson's Matrix and Stephenson's Metaverse are as much the basis for OASIS as any of the geek universes that are included in it.
  4. 100
    Reamde by Neal Stephenson (Anonymous user)
  5. 112
    Scott Pilgrim vs. The World by Bryan Lee O'Malley (quenstalof)
    quenstalof: Both show classic video game inspiration
  6. 70
    Halting State by Charles Stross (ahstrick)
  7. 60
    Daemon by Daniel Suarez (bikeracer4487)
  8. 116
    Charlie and the Chocolate Factory by Roald Dahl (sturlington)
    sturlington: Ready Player One reminded me of a grown-up version of this classic.
  9. 50
    Armada by Ernest Cline (brakketh)
    brakketh: Both books focus on 1980s culture, similar narrative ark for isolated teen to hero.
  10. 50
    City of Golden Shadow by Tad Williams (infjsarah)
  11. 40
    Warcross by Marie Lu (deslivres5)
    deslivres5: dystopian society with virtual reality
  12. 20
    Geektastic: Stories from the Nerd Herd by Holly Black (quenstalof)
  13. 20
    Erebos by Ursula Poznanski (aliklein)
  14. 20
    For the Win by Cory Doctorow (simon_carr)
  15. 20
    Constellation Games by Leonard Richardson (TomWaitsTables)
  16. 53
    The Player of Games by Iain M. Banks (GD2020)
  17. 20
    Wyrm by Mark Fabi (slagolas, slagolas, Cecrow)
    Cecrow: Players inserted into a virtual world with real world stakes, and littered with cultural references.
  18. 43
    Kiln People by David Brin (freddlerabbit)
  19. 10
    You by Austin Grossman (Anonymous user)
  20. 10
    Press Start to Play by Daniel H. Wilson (erikrebooted)
    erikrebooted: Similar subject matter -- where video games are more than they seem.

(see all 38 recommendations)

Florida (38)
2010s (99)
Loading...

Sign up for LibraryThing to find out whether you'll like this book.

» See also 957 mentions

English (1,244)  Italian (5)  German (4)  French (4)  Spanish (4)  Finnish (2)  Portuguese (Brazil) (1)  Norwegian (1)  Catalan (1)  Danish (1)  All languages (1,267)
Showing 1-5 of 1244 (next | show all)
I liked the idea of the book, but I feel like it could have been executed better.

In a dystopian future, a virtual-reality video-game designer creates a contest to determine who will inherited his estate.

I liked the parts of the book that involved the contest the best. The characters were alright, but they seemed a bit flat.

It seemed like half of the book was 80's nostalgia and descriptions of virtual reality gear. A lot of the nostalgia and the tech-talk was necessary for the story, but it was overdone so it got tiring. ( )
  zeronetwo | May 14, 2024 |
A guy left his Converse sneakers at the Arcade's door in 1986 and keeps looking for them. Even after death.

This pretty much sums it up. One would think that, at least, something is gonna happen to raise the suspense but no, it's just a giant videogame geek's wank where the final reward is infinite lives, superpowers, money and, obviously, the girl; with a sloppy moralistic afterthought (probably by the editor, Great Absent otherwise) about the primacy of real life, slapped on the ending like a Parental Advisory on a CD.

Style: clunky when not absent. The attempts at giving characters a voice are even worse than the general flatness.

Storyline: ridiculously childish. There is every single marker of bad narrative: Deus ex Machina; last-minute tricks; plot-serving character twists; even the Protagonist's Cunning Plot (that goes so smooth that you start doubting whether the Evil All-Powerful Corporation is run by dummies). Had I marked every instance of bad plot symptoms, finishing the book would have taken years.

Characters: cardboard silhouettes. Should I mention predictability?

A second star because I was a child in the Eighties. But it's a guilty pleasure star. It should have been one star. Guilty as charged.

EDIT: I have afterthoughts, too.
To be honest, the first third of the novel is not that bad. I remember thinking that it could have made for decent cyberpunk dystopian sci-fi with a geeky twist (apart from the style. The style is awful throughout. I know, I am repeating myself). There were many interesting threads: life in the stacks of caravans, the collective loss of contact with reality, the protagonist not being your run-of-the-mill muscular handsome fella... until he becomes one, but more about this later on, in the spoiler.
The problem is that, as the novel goes on (I don't dare say "progress" because, well, it ends up going nowhere) all these threads are left loose, and the attention narrows down to a pretty challenge-less ascent to power with little credibility. Considering that the characters are already plot-driven and that the world-building stops at the caravan stacks, with some further reference to economic implosion and to the world of hikikomori, when the plot flatlines one is left with pretty little to keep the whole thing moving.
Then there is the diversity tokenism. Every time this guy tries to wink to minorities he ends up shitting himself with a distinct David Brent: Life on the Road flavour.

SPOILER ALERT CUM RANT.

The fat black lesbian chick disguising herself until now as a white handsome guy is totally fine, let's not challenge the choice and its repercussions; it's just that her homophobic mum taught her to pass white and male online to avoid problems and that's what she will keep doing until the end of the novel. A-okay, right? Look at the bright side, at least she was not acting when drooling over arses and tits with the protagonist. Yes, this is an argument actually made in-text. You are welcome.

Our protagonist is a chubby boy, how inclusive. Until he starts exercising and becomes your run-of-the-mill handsome fella, ditto. Because one doesn't want the reader to visualise a chubby boy smooching the pretty girl-with-birthmark-so-she-is-different-while-remaining-wank-material-for-acneic-teenager-males, does one?

END OF SPOILER ALERT. RANT CONTINUES BELOW.

And the style, well, the style sucks. Have I mentioned how the style sucks? I never tire of mentioning it. I wonder why. And indeed...

...one last consideration about the style, or lack thereof. Boy, this compulsion to put in the characters' mouths pedantic citations of date and details of books, games and movies. Come on, I am a Start Trek geek myself. I don't answer casual references to Data with "well said! Star Trek: Next Generation, 1985-1992, the actor was Brent Spiner". I just don't. Either the interlocutor is a geek like me, which makes this kind of info-dumping redundant, or they are not, which makes it just annoying. One is supposed to bond by hugging in tears at the discovery of a brother in arms, or to answer with another reference if the mutual geekiness is already acknowledged. There is no universe in which info-dumping is acceptable. Unless one IS Data, of course. And one is most definitely not.

Actually, it comes out that it was a rant more than an afterthought. Thank you for your patience. ( )
  Elanna76 | May 2, 2024 |
Tolles Buch! Hat mir sehr gut gefallen! ( )
  Katzenkindliest | Apr 23, 2024 |
Excellent trip down 1980s geek memory lane.
Liked it enough, I bought my own copy (and have now lent it out, twice!) ( )
  Dorothy2012 | Apr 22, 2024 |
This book was solid! Full of cliches and the writing and story was so geeky it was mind boggling, but whenever a book like this really commits to the style, it tends to work out fine. Worth reading for anyone who likes games and is looking for a fun, laid back read with some twists and turns. ( )
  mrbearbooks | Apr 22, 2024 |
Showing 1-5 of 1244 (next | show all)
Ready Player One borrows liberally from the same Joseph Campbell plot requirements as all the beloved franchises it references, but in such a loving, deferential way that it becomes endearing. There’s a high learning curve to all of the little details Wade throws out about the world, and for anyone who doesn’t understand or love the same sect of pop culture Halliday enjoyed, Ready Player One is a tough read. But for readers in line with Cline’s obsessions, this is a guaranteed pleasure.
 
"Cline is an ingenious conjurer talented at translating high concept into compelling storytelling."
added by bookfitz | editUSA Today, Don Oldenburg (Aug 21, 2011)
 
The breadth and cleverness of Mr. Cline’s imagination gets this daydream pretty far. But there comes a point when it’s clear that Wade lacks at least one dimension, and that gaming has overwhelmed everything else about this book.
added by zhejw | editNew York Times, Janet Maslin (Aug 14, 2011)
 
"Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles. "
added by bookfitz | editKirkus Reviews (May 1, 2011)
 

» Add other authors

Author nameRoleType of authorWork?Status
Ernest Clineprimary authorall editionscalculated
Brand, ChristopherCover designersecondary authorsome editionsconfirmed
Fowler, RalphDesignersecondary authorsome editionsconfirmed
Funioková, NaďaTranslatorsecondary authorsome editionsconfirmed
Massey, JimCover designersecondary authorsome editionsconfirmed
Mäkelä, J. PekkaTranslatorsecondary authorsome editionsconfirmed
Mičkal, JiříCover artistsecondary authorsome editionsconfirmed
Riffel, HannesTranslatorsecondary authorsome editionsconfirmed
Riffel, SaraTranslatorsecondary authorsome editionsconfirmed
Rothfuss, PatrickIntroductionsecondary authorsome editionsconfirmed
Spini, LauraTranslatorsecondary authorsome editionsconfirmed
Wheaton, WilNarratorsecondary authorsome editionsconfirmed
Whiskytree IncCover artistsecondary authorsome editionsconfirmed
You must log in to edit Common Knowledge data.
For more help see the Common Knowledge help page.
Canonical title
Original title
Alternative titles
Information from the French Common Knowledge. Edit to localize it to your language.
Original publication date
People/Characters
Important places
Important events
Related movies
Epigraph
Dedication
For Susan and Libby
Because there is no map for where we are going
First words
Everyone my age remembers where they were and what they were doing when they first heard about the contest.
Quotations
Like most gunters, I voted to reelect Cory Doctorow and Wil Wheaton (again). There were no term limits, and those two geezers had been doing a kick-ass job of protecting user rights for over a decade.
It was the dawn of a new era, one where most of the human race now spent all of their free time inside a videogame.
"No one in the world ever gets what they want and that is beautiful." [199]
And now the conditions at any schools had gotten so terrible that every kid with half a brain was being encouraged to stay at home and attend school online.
The Great Recession was now entering its third decade, and unemployment was still at a record high. (2045)
Last words
(Click to show. Warning: May contain spoilers.)
Disambiguation notice
Publisher's editors
Blurbers
Original language
Canonical DDC/MDS
Canonical LCC

References to this work on external resources.

Wikipedia in English (1)

"In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the Oasis. Wade's devoted his life to studying the puzzles hidden within this world's digital confines -- puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win -- and confront the real world he's always been so desperate to escape"--Page 2 of cover.

No library descriptions found.

Book description
Haiku summary

Current Discussions

None

Popular covers

Quick Links

Rating

Average: (4.07)
0.5 5
1 149
1.5 13
2 283
2.5 57
3 929
3.5 203
4 2149
4.5 316
5 2451

Is this you?

Become a LibraryThing Author.

 

About | Contact | Privacy/Terms | Help/FAQs | Blog | Store | APIs | TinyCat | Legacy Libraries | Early Reviewers | Common Knowledge | 205,648,611 books! | Top bar: Always visible