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Ready Player One by Ernest Cline
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Ready Player One (original 2011; edition 2012)

by Ernest Cline

Series: Ready Player One (1)

MembersReviewsPopularityAverage ratingConversations / Mentions
18,5761284265 (4.07)4 / 958
"In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the Oasis. Wade's devoted his life to studying the puzzles hidden within this world's digital confines -- puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win -- and confront the real world he's always been so desperate to escape"--Page 2 of cover.… (more)
Member:RavynHawke
Title:Ready Player One
Authors:Ernest Cline
Info:Random House UK, 2012
Collections:Your library
Rating:****
Tags:None

Work Information

Ready Player One by Ernest Cline (2011)

  1. 250
    Snow Crash by Neal Stephenson (jbgryphon)
    jbgryphon: RPO's OASIS owes it's existence as much to Neil Stephenson's Metaverse as to the miriad of geek universes that are included in it.
  2. 294
    Little Brother by Cory Doctorow (2seven, whymaggiemay)
    whymaggiemay: Both about teens fighting back against the greater power using computers.
  3. 210
    Neuromancer by William Gibson (jbgryphon)
    jbgryphon: Gibson's Matrix and Stephenson's Metaverse are as much the basis for OASIS as any of the geek universes that are included in it.
  4. 100
    Reamde by Neal Stephenson (Anonymous user)
  5. 112
    Scott Pilgrim vs. The World by Bryan Lee O'Malley (quenstalof)
    quenstalof: Both show classic video game inspiration
  6. 70
    Halting State by Charles Stross (ahstrick)
  7. 60
    Daemon by Daniel Suarez (bikeracer4487)
  8. 116
    Charlie and the Chocolate Factory by Roald Dahl (sturlington)
    sturlington: Ready Player One reminded me of a grown-up version of this classic.
  9. 50
    Armada by Ernest Cline (brakketh)
    brakketh: Both books focus on 1980s culture, similar narrative ark for isolated teen to hero.
  10. 50
    City of Golden Shadow by Tad Williams (infjsarah)
  11. 40
    Warcross by Marie Lu (deslivres5)
    deslivres5: dystopian society with virtual reality
  12. 20
    Geektastic: Stories from the Nerd Herd by Holly Black (quenstalof)
  13. 20
    Erebos by Ursula Poznanski (aliklein)
  14. 20
    For the Win by Cory Doctorow (simon_carr)
  15. 20
    Constellation Games by Leonard Richardson (TomWaitsTables)
  16. 53
    The Player of Games by Iain M. Banks (GD2020)
  17. 20
    Wyrm by Mark Fabi (slagolas, slagolas, Cecrow)
    Cecrow: Players inserted into a virtual world with real world stakes, and littered with cultural references.
  18. 43
    Kiln People by David Brin (freddlerabbit)
  19. 10
    You by Austin Grossman (Anonymous user)
  20. 10
    Press Start to Play by Daniel H. Wilson (erikrebooted)
    erikrebooted: Similar subject matter -- where video games are more than they seem.

(see all 38 recommendations)

Florida (38)
2010s (99)
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» See also 958 mentions

English (1,248)  Italian (5)  German (4)  French (4)  Spanish (4)  Finnish (2)  Portuguese (Brazil) (1)  Norwegian (1)  Catalan (1)  Danish (1)  All languages (1,271)
Showing 1-5 of 1248 (next | show all)
This wasn't the first time I listened to this book, and it won't be the last. This is the book that made me love audiobooks. Wil Wheaton's performance is superb. The story is fantastic. Highly recommended. ( )
  HRHSophie | May 31, 2024 |
I wanted to like this book, I really did, but there were a few things that I couldn't come to terms with. First of all, I love everything this book is about, virtual reality, online gaming, dystopian futures, nerd culture and the 80's, for me this should be a recipe for an incredibly awesome adventure... But it wasn't. First of all, the writing was really flat, I understand it's supposed to be first person limited perspective of the kid, but I just couldn't connect with it. I'm not sure how to explain it, but the writing just seemed amateurish, informal, but not informal enough to be stylized.

Though frankly, my biggest issue was with the premise of being obsessed with the 80's in the year 2044. Don't these kids have modern bands / films / animation too, or is everything only a big throw-back? I understand that might be missing the point, I just for some reason couldn't buy into that reality, it's like the equivalent of every kid in the 2000's being obsessed with big band music or doing the charleston. Most of the book seems like a never-ending name drop, where every moment they'd throw in something like how the protagonist was listening to billy idol or marathoning knight rider while R2D2 served him drinks. It feels somehow artificial, like I was getting the sense of the perspective really being that of someone in the year 2012 writing about someone in 2044 talking about 1980's nerd culture. I had too much of a sense of the author's presence in this time period.

If I turned off my brain and just enjoyed it, this book was great! However when I started thinking about the world of the book and the writing, I had a hard time. Oddly enough if there's a sequel, I will probably read it. I like the characters and the world, but I just want to see beyond the never-ending sea of 80's references and an improvement in writing style. ( )
  ggulick | May 29, 2024 |
Loved this book. Page turner. Interesting story. ( )
  MorrisonLibrary21512 | May 23, 2024 |
realtà virtuale
videogioco ( )
  LLonaVahine | May 22, 2024 |
I liked the idea of the book, but I feel like it could have been executed better.

In a dystopian future, a virtual-reality video-game designer creates a contest to determine who will inherited his estate.

I liked the parts of the book that involved the contest the best. The characters were alright, but they seemed a bit flat.

It seemed like half of the book was 80's nostalgia and descriptions of virtual reality gear. A lot of the nostalgia and the tech-talk was necessary for the story, but it was overdone so it got tiring. ( )
  zeronetwo | May 14, 2024 |
Showing 1-5 of 1248 (next | show all)
Ready Player One borrows liberally from the same Joseph Campbell plot requirements as all the beloved franchises it references, but in such a loving, deferential way that it becomes endearing. There’s a high learning curve to all of the little details Wade throws out about the world, and for anyone who doesn’t understand or love the same sect of pop culture Halliday enjoyed, Ready Player One is a tough read. But for readers in line with Cline’s obsessions, this is a guaranteed pleasure.
 
"Cline is an ingenious conjurer talented at translating high concept into compelling storytelling."
added by bookfitz | editUSA Today, Don Oldenburg (Aug 21, 2011)
 
The breadth and cleverness of Mr. Cline’s imagination gets this daydream pretty far. But there comes a point when it’s clear that Wade lacks at least one dimension, and that gaming has overwhelmed everything else about this book.
added by zhejw | editNew York Times, Janet Maslin (Aug 14, 2011)
 
"Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles. "
added by bookfitz | editKirkus Reviews (May 1, 2011)
 

» Add other authors

Author nameRoleType of authorWork?Status
Ernest Clineprimary authorall editionscalculated
Brand, ChristopherCover designersecondary authorsome editionsconfirmed
Fowler, RalphDesignersecondary authorsome editionsconfirmed
Funioková, NaďaTranslatorsecondary authorsome editionsconfirmed
Massey, JimCover designersecondary authorsome editionsconfirmed
Mäkelä, J. PekkaTranslatorsecondary authorsome editionsconfirmed
Mičkal, JiříCover artistsecondary authorsome editionsconfirmed
Riffel, HannesTranslatorsecondary authorsome editionsconfirmed
Riffel, SaraTranslatorsecondary authorsome editionsconfirmed
Rothfuss, PatrickIntroductionsecondary authorsome editionsconfirmed
Spini, LauraTranslatorsecondary authorsome editionsconfirmed
Wheaton, WilNarratorsecondary authorsome editionsconfirmed
Whiskytree IncCover artistsecondary authorsome editionsconfirmed
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Epigraph
Dedication
For Susan and Libby
Because there is no map for where we are going
First words
Everyone my age remembers where they were and what they were doing when they first heard about the contest.
Quotations
Like most gunters, I voted to reelect Cory Doctorow and Wil Wheaton (again). There were no term limits, and those two geezers had been doing a kick-ass job of protecting user rights for over a decade.
It was the dawn of a new era, one where most of the human race now spent all of their free time inside a videogame.
"No one in the world ever gets what they want and that is beautiful." [199]
And now the conditions at any schools had gotten so terrible that every kid with half a brain was being encouraged to stay at home and attend school online.
The Great Recession was now entering its third decade, and unemployment was still at a record high. (2045)
Last words
(Click to show. Warning: May contain spoilers.)
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Wikipedia in English (1)

"In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the Oasis. Wade's devoted his life to studying the puzzles hidden within this world's digital confines -- puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win -- and confront the real world he's always been so desperate to escape"--Page 2 of cover.

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Average: (4.07)
0.5 5
1 149
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